COMP { RsID 1000 Strg "Dummy Drop(Scheinfall?) Kandidat" Strg "" } COMP { RsID 1001 Strg "3D Ansicht drop Objekt" Strg "" } COMP { RsID 1002 Strg "3D Ansicht drop Gebiet" Strg "" } COMP { RsID 128 Strg "3D Ansicht" Strg "Assemble" } COMP { RsID 130 Strg "Storyboard" Strg "Assemble" } COMP { RsID 135 Strg "Szenenvorschau" Strg "Assemble" } COMP { RsID 136 Strg "Master Shader Vorschau" Strg "Basic" } COMP { RsID 160 Strg "3D Ansicht Voreinstellungen" Strg "3D Ansicht" } COMP { RsID 129 Strg "3DView Part" Strg "" } COMP { RsID 131 Strg "Module Part" Strg "Transform Part" } COMP { RsID 15104 Strg "List of instance Part" Strg "" } COMP { RsID 132 Strg "Shader Chooser Part" Strg "" } COMP { RsID 150 Strg "Invisible Tree Part" Strg "" } COMP { RsID 500 Strg "Orient Joint" Strg "" } Wind { RsID 1235 Strg "Display:" Strg "Uniform" Strg "Auswahl" Strg "Update" Strg "Kamera" Strg "Frames:" Strg "FPS:" Strg "Storyboard von <<<>>>" } Wind { RsID 1234 Strg "3DAnsicht von <<<>>>" } Wind { RsID 1400 Strg "Szenenvorschau" } Node { RsID 15500 } Node { RsID 1234 Strg "Jump Out" } Node { RsID 129 Strg "Checkbox Title:" Strg "Text bearbeiten" } Node { RsID 1000 Strg "Jump Out" } Node { RsID 128 Strg "Nur aktives Fenster aktualisieren" Strg "Rotation Constraint Angle:" Strg "0,00" Strg "3D Ansicht Controls Size" Strg "Nudge size" Strg "0.00" Strg "Note: The nudge size preference has moved to the 'Interface' tab of the scene's properties tray. " Strg "Allow Gimbal Mode" Strg "Benutzen Sie das geradlinige Verfolgen im Manipulator" } Node { RsID 500 Strg "Orient Children Joints" Strg "Warnung: Das Verwenden dieses Befehls auf einem Objekt, das bereits amnimiert wird, wird nicht wiederbefohlen. Benutzen Sie diesen Befehl vor dem Arbeiten an der Animation und bewegen Sie die Uhrzeit zu 0 vor der Verwendung davon." Strg "Auto-resize Joints display" } Node { RsID 15112 } Node { RsID 3000 Strg "ermöglicht displacement mapping" Strg "Displacement" } Node { RsID 15121 } Node { RsID 2000 Strg "Name:" Strg "" Strg "Zeigen" Strg "Animieren" Strg "Shader: " Strg "" Strg "Bearbeiten" Strg "Voreinstellung" Strg "Apply to children" } Node { RsID 15104 Strg "Name:" Strg "" Strg "Instances" } Node { RsID 15105 Strg "Name:" Strg "" Strg "Master:" Strg "" Strg "Zeigen" Strg "Animieren" } Node { RsID 15111 Strg "Location:" Strg "" Strg "Anchor" Strg "Inline" } Node { RsID 15113 Strg "Bearbeiten" Strg "Invisible data:" } Node { RsID 15201 Strg "****" Strg "..." Strg "Öffnen Sie eine neue Datei" } Node { RsID 19988 Strg "Name:" Strg "" Strg "Master:" Strg "" Strg "Sichtbar" Strg "Animieren" Strg "wirft Schatten" Strg "empfängt Schatten" Strg "Shader: " Strg "" Strg "Bearbeiten" Strg "Vorlagen" } Node { RsID 15120 Strg "Shader Name " } Node { RsID 15100 Strg "Name:" Strg "" Strg "Master:" Strg "" Strg "Sichtbar" Strg "Animieren" Strg "Wirft Schatten" Strg "Schattenempfänger" Strg "Shader: " Strg "" Strg "Bearbeiten" Strg "Vorlagen" } Node { RsID 15103 Strg "Zeigt Objekt in 3D Ansicht" } Node { RsID 15101 Strg "Zeigt Objekt in 3D Ansicht" Strg "Zeigen" Strg "Smart" Strg "Verbergen" Strg "Rückflächen" } Node { RsID 15102 Strg "Name:" Strg "anonymous" Strg "Sichtbar" Strg "Animieren" } Node { RsID 15106 Strg "Name:" Strg "anonymous" Strg "Zeigen" Strg "Animieren" Strg "Alle Objekte auswählen:" Strg "Nur:" Strg "Add / Remove" Strg "Restrict lighting to:" } Node { RsID 15202 } Node { RsID 600 Strg "Zeigen" Strg "Animieren" } Node { RsID 601 Strg "Zeigt Objekt in 3D Ansicht" } Node { RsID 650 Strg "Zeigen" Strg "Animieren" Strg "wirft Schatten" Strg "Schattenempfänger" Strg "Shader: " Strg "" Strg "Bearbeiten" Strg "Voreinstellung" } Node { RsID 651 Strg "Zeigt Objekt in 3D Ansicht" Strg "Zeigen" Strg "Smart" Strg "Verbergen" Strg "Rückflächen" } Node { RsID 15114 Strg "Name:" Strg "" } Node { RsID 800 Strg "Zeigen" Strg "Animieren" Strg "Shader: " Strg "" Strg "Bearbeiten" Strg "Voreinstellung" Strg "Apply to children" } Node { RsID 15220 Strg "Displayed Unit" Strg "Display up to" Strg "Dezimal" } Node { RsID 15221 Strg "Kamera Bewegungsgeschwindigkeit" Strg "Kamera Drehgeschwindigkeit" Strg "Einstellungen zurücksetzen" } Node { RsID 15222 Strg "Nudge Size " Strg "0.00" } Node { RsID 15107 } Node { RsID 15223 Strg "Change Scene Magnitude" Strg "Note that changing the magnitude of the scene will not rescale anything in the scene, but it will affect default sizes and UI behaviors." } Node { RsID 15122 Strg "Shader Name " Strg "Voreinstellung" Strg "Bearbeiten" } Node { RsID 15123 Strg "Vielfache Shading Domains" } Node { RsID 801 Strg "Zeigt Objekt in 3D Ansicht" Strg "Children immer anwählbar" } Node { RsID 15110 Strg "X" Strg "Y" Strg "Z" Strg "Lock Bezugspunkt" Strg "Obj->HP" Strg "HP->Obj" Strg "Zentrieren" Strg "0.00" Strg "0.00" Strg "0.00" Strg "Hot Pt." Strg "0.00" Strg "0.00" Strg "0.00" Strg "Lock:" Strg "X" Strg "X" Strg "X" Strg "Scaling" Strg "Overall" Strg "Size" Strg "0.00" Strg "0.00" Strg "0.00" Strg "0.00" Strg "0.00" Strg "0.00" Strg "0.00" Strg "Propagate scaling" Strg "Uniform" Strg "Rotation" Strg "0.00" Strg "0.00" Strg "0.00" Strg "Around" Strg "Mirrored" Strg "Orient." Strg "0.00" Strg "0.00" Strg "0.00" } Node { RsID 15224 Strg "Control Shaders" } STR { RsID 1240 Strg "8" Strg "10" Strg "12" Strg "14" Strg "16" Strg "18" Strg "20" Strg "24" Strg "28" } STR { RsID 1000 Strg "Kollisionsentdeckung verwenden" Strg "Use Constraints" Strg "Lock Child Objects" } STR { RsID 15010 Strg "Objektzum zum Hotpoint verschieben" Strg "Hotpoint zum Objekt verschieben" Strg "Doppelklicken um den shader zu bearbeiten" Strg "Klicken und ins Fenster oder in eine andere Instanz ziehen" } STR { RsID 200 Strg "3D Ansicht" } STR { RsID 201 Strg "Ansicht" Strg "sendet working Box zu Objekt" Strg "sendet working Box zum Orginal" Strg "3D Ansicht-Raster" Strg "Sucherrahmen" Strg "Wireframes ausblenden" Strg "Zeigt Manipulationsdrahtgitter" Strg "Sucherrahmen anzeigen" Strg "Kollisionserkennung einschalten" Strg "verwendet Constraints" Strg "Auswahl zeigen" } STR { RsID 15000 Strg "Szene" Strg "Objekt" Strg "Master Objekte" Strg "Master Shaders" Strg "Licht" Strg "Kamera" Strg "Gruppe" Strg "Grundkörper" Strg "Helper" Strg "Master Object" Strg "Master Shader" Strg "Szene" Strg "Tweener" Strg "Key Frame" Strg "Mastergruppe" Strg " : " Strg "Kein Shader" Strg "Master Sound" Strg "Das Format der ausgewählten Datei wird nicht unterstützt" Strg "Neuer Master Shader" Strg "Attributes Set" Strg "Master Clip" Strg "wechselt Master Clip" Strg "wechselt Clip Instance" Strg "Multiple Shaders" Strg "Clip Instance" Strg "Clip Track" Strg "wechseln zu Clip Track" Strg "wechseln zu Animation Group" } STR { RsID 15001 Strg "Bewegen" Strg "In der Größe anpassen" Strg "Drehung" Strg "erstelle Objekt" Strg "Bone Werkzeug" Strg "IK Kette erstellen" } STR { RsID 15003 Strg " XY Projection" Strg " YZ Projection" Strg " XZ Projection" Strg "" Strg " XY Hot Point" Strg " YZ Hot Point" Strg " XZ Hot Point" Strg " Hot Point" Strg " XY Vertex" Strg " YZ Vertex" Strg " XZ Vertex" Strg " Vertex" Strg " XY Gitter" Strg " YZ Gitter" Strg " XZ Gitter" Strg " Grundflächengitter" } STR { RsID 15004 Strg "Vorschau" } STR { RsID 15106 Strg " Sound einsetzen" } STR { RsID 15005 Strg "Wählen Sie eine Sound Datei aus, um sie zu öffnen..." Strg "Ausschluss-Liste" Strg "Einschließungsliste" Strg "Wählen Sie Gegenstände aus,um sie von der Beleuchtung auszuschließen." Strg "Select objects to light." } STR { RsID 15002 Strg "Change Transform" Strg "wechsle Licht Komponenten" } STR { RsID 14000 Strg "\\Presets\\Shaders\\wizard.txt" } Dlog { RsID 1050 Strg "Production Frame Safe Area" Strg "Production Frame Setting" } Dlog { RsID 1000 Strg "Spacing" Strg "Draw a line every" Strg "Am Gitter ausrichten" Strg "1" Strg "0.00" Strg "Zentrieren" Strg "Size" Strg "X" Strg "0.00" Strg "Y" Strg "0.00" Strg "Z" Strg "0.00" Strg "X" Strg "0.00" Strg "Y" Strg "0.00" Strg "Z" Strg "0.00" Strg "Gitter" } Dlog { RsID 15001 Strg "Sie haben vor, einen Master-Gegenstand mit mehr als einem Beispiel zu editieren. Wollen Sie einen neuen Master schaffen (der editiert nur dieses Beispiel), oder editieren Sie den Master (und ändern Sie alle Beispiele)?" Strg "Schaffen Sie neuen Master" Strg "Editieren Sie Master" Strg "Editieren Sie Master" } CMNU { RsID 15001 Strg "" Strg "Hot Point" Strg "Objektzentrum" Strg "" } CMNU { RsID 15002 Strg "" Strg "Hot Point und Center" Strg "nur Hot Point" Strg "nur Objektzentrum " Strg "" } CMNU { RsID 15000 Strg "" Strg "Welt" Strg "Lokal" Strg "" } CMNU { RsID 15003 Strg "" Strg "0" Strg "1" Strg "2" Strg "3" Strg "4" Strg "5" Strg "" } CMNU { RsID 15004 Strg "" Strg "Small" Strg "Medium" Strg "Large" Strg "" } CMNU { RsID 15 Strg "&Ansicht" Strg "&Zoom" Strg "&Auf Auswahl zoomen" Strg "&2D Schwenk zurücksetzen" Strg "&Sendet Working Box zum Objekt" Strg "&Sendet Working Box zum Original" Strg "-" Strg "Gitter..." Strg "Sucherrahmen..." Strg "-" Strg "Manipulationsdrahtgitter verbergen" Strg "Manipulationsdrahtgitter anzeigen" Strg "Sucherrahmen anzeigen" Strg "Kollisionserkennung einschalten" Strg "benutzt Einschränkungen" Strg "" } CMNU { RsID 21 Strg "&Einfügen" Strg "" } CMNU { RsID 35 Strg "&Animation" Strg "erstelle KeyFrame" Strg "nächster KeyFrame" Strg "vorheriger KeyFrame" Strg "-" Strg "Animations Gruppe erstellen" Strg "" } CMNU { RsID 221 Strg "&Animation" Strg "schaffe KeyFrame" Strg "Nächster KeyFrame" Strg "Vorheriger KeyFrame" Strg "" } Room { RsID 128 Strg "Modell" } Room { RsID 130 Strg "Storyboard" } PMap { RsID 128 Strg "Collision Drag On" Strg "Lock Children" Strg "Produktionsrahmen sicheres Gebiet" Strg "Anzeige Produktionsrahmen" Strg "Am Gitter einrasten" Strg "Gitter-Abstand" Strg "Gitter-Schritt" Strg "Working Box Center" Strg "Working Box Größe" } PMap { RsID 1000 Strg "" Strg "" Strg "" Strg "" Strg "" Strg "" Strg "" } PMap { RsID 500 Strg "" Strg "" } Prop { RsID 15000 Strg "General" Strg "General" Strg "Ansicht" Strg "URL" Strg "Bewegung" Strg "Transform" Strg "Modifiers" Strg "Shading" Strg "Shader" Strg "Shader" Strg "Global Shader" Strg "Shading Domains" Strg "Effects" Strg "Controllers" } Prop { RsID 15001 Strg "General" Strg "General" Strg "Ansicht" Strg "Bewegung" Strg "Transform" Strg "Modifiers" Strg "Effects" Strg "Controllers" } Prop { RsID 15002 Strg "General" Strg "General" Strg "Ansicht" Strg "Bewegung" Strg "Transform" Strg "Modifiers" Strg "Effects" Strg "Controllers" } Prop { RsID 15003 Strg "General" Strg "General" Strg "Ansicht" Strg "Bewegung" Strg "Transform" Strg "Modifiers" Strg "Effects" Strg "Controllers" } Prop { RsID 15007 Strg "General" Strg "General" Strg "Ansicht" Strg "Bewegung" Strg "Transform" Strg "Modifiers" Strg "Effects" Strg "Controllers" } Prop { RsID 15013 Strg "General" Strg "General" Strg "Ansicht" Strg "Animations Gruppe" Strg "Bewegen" Strg "Transform" Strg "Controllers" } Prop { RsID 15022 Strg "General" Strg "General" Strg "Ansicht" Strg "Animations Gruppe" Strg "Bewegung" Strg "Transform" } Prop { RsID 15010 Strg "General" Strg "General" Strg "Ansicht" Strg "Bewegung" Strg "Transform" Strg "Modifiers" Strg "Effects" } Prop { RsID 15004 Strg "General" Strg "General" } Prop { RsID 15006 } Prop { RsID 15005 Strg "Effekte" Strg "Interface" Strg "Gezeigte Einheiten" Strg "Kamera Geschwindigkeit" Strg "Objekt-Bewegungsgeschwindigkeit" Strg "Umfang der Szene" Strg "Physics" Strg "Filter" } Prop { RsID 15021 Strg "Effekte" Strg "Interface" Strg "Gezeigte Einheiten" Strg "Kamera Geschwindigkeit" Strg "Gezeigte Einheiten" Strg "Der Umfang der Szene" Strg "Filter" } Prop { RsID 15012 Strg "General" Strg "General" } Prop { RsID 15008 Strg "General" } Prop { RsID 15011 Strg "General" Strg "General" } Prop { RsID 15014 Strg "General" Strg "General" } Prop { RsID 15015 Strg "General" Strg "Master Clip" } Prop { RsID 15016 Strg "General" } Prop { RsID 600 Strg "General" Strg "General" Strg "Ansicht" } Prop { RsID 650 Strg "General" Strg "General" Strg "Ansicht" Strg "Bewegung" } Prop { RsID 700 Strg "General" Strg "General" Strg "Ansicht" Strg "Bewegung" Strg "Effekte" } Prop { RsID 750 Strg "General" Strg "General" Strg "Ansicht" Strg "Bewegung" } Prop { RsID 800 Strg "General" Strg "General" Strg "Ansicht" Strg "Bewegung" } Prop { RsID 900 Strg "General" Strg "General" Strg "Ansicht" Strg "Bewegung" } TBAR { RsID 1000 Strg "3D Ansicht Tools" } TBAR { RsID 1001 Strg "Physics" Strg "Simuliere Physics" } DBoo { RsID 128 Strg "Basics" Strg "Spline" Strg "Vertex" Strg "Formula" Strg "Metaball Modeler" Strg "Pattern Functions" Strg "Text" Strg "Particles" Strg "Terrain" Strg "Pflanzen" Strg "Wolken" Strg "Atmospherics" Strg "Replicator" Strg "Haare" } DBoo { RsID 129 Strg "Basic Lights" } DBoo { RsID 130 Strg "erfordert" } DBoo { RsID 131 Strg "Kräfte" Strg "Target" Strg "BoneTool" } ghmn { RsID 1234 Strg "Scale" Strg "Zoom" Strg "Move" Strg "Track XY" Strg "Track XZ" Strg "Track YZ" Strg "Rotate" Strg "Dolly" Strg "Bank" }