﻿COMP {
RsID 1000
Strg "Dummy Drop Kandidat"
Strg ""
}
COMP {
RsID 1001
Strg "3D Ansicht drop Objekt"
Strg ""
}
COMP {
RsID 1002
Strg "3D Ansicht drop Gebiet"
Strg ""
}
COMP {
RsID 128
Strg "3D Ansicht"
Strg "Montage"
}
COMP {
RsID 130
Strg "Storyboard"
Strg "Montage"
}
COMP {
RsID 135
Strg "Szenenvorschau"
Strg "Montage"
}
COMP {
RsID 136
Strg "Haupt Shader Vorschau"
Strg "Basic"
}
COMP {
RsID 160
Strg "3D Ansicht Voreinstellungen"
Strg "3D Ansicht"
}
COMP {
RsID 129
Strg "3DAnsicht Teil"
Strg ""
}
COMP {
RsID 131
Strg "Module Part"
Strg "Umform Teil"
}
COMP {
RsID 15104
Strg "List of instance Part"
Strg ""
}
COMP {
RsID 132
Strg "Shader Chooser Part"
Strg ""
}
COMP {
RsID 150
Strg "Invisible Tree Part"
Strg ""
}
COMP {
RsID 500
Strg "Orient Joint"
Strg ""
}
Wind {
RsID 1235
Strg "Display:"
Strg "Uniform"
Strg "Auswahl"
Strg "Update"
Strg "Kamera"
Strg "Frames:"
Strg "FPS:"
Strg "Storyboard von <<<>>>"
}
Wind {
RsID 1234
Strg "3DAnsicht von <<<>>>"
}
Wind {
RsID 1400
Strg "Szenenvorschau"
}
Node {
RsID 15500
}
Node {
RsID 1234
Strg "Jump Out"
}
Node {
RsID 129
Strg "Checkbox Title:"
Strg "Text bearbeiten"
}
Node {
RsID 1000
Strg "Jump Out"
}
Node {
RsID 128
Strg "Nur aktives Fenster aktualisieren"
Strg "Rotation Constraint Angle:"
Strg "0,00"
Strg "3D Ansicht Controls Size"
Strg "Nudge size"
Strg "0.00"
Strg "Note: The nudge size preference has moved to the 'Interface' tab of the scene's properties tray.
"
Strg "Allow Gimbal Mode"
Strg "Benutzen Sie das geradlinige Verfolgen im Manipulator"
}
Node {
RsID 500
Strg "Orient Children Joints"
Strg "Warnung: Das Verwenden dieses Befehls auf einem Objekt, das bereits amnimiert wird, wird nicht wiederbefohlen. Benutzen Sie diesen Befehl vor dem Arbeiten an der Animation und bewegen Sie die Uhrzeit zu 0 vor der Verwendung davon."
Strg "Auto-resize Joints display"
}
Node {
RsID 15112
}
Node {
RsID 3000
Strg "ermöglicht displacement mapping"
Strg "Displacement"
}
Node {
RsID 15121
}
Node {
RsID 2000
Strg "Name:"
Strg "<Object Name>"
Strg "Zeigen"
Strg "Animieren"
Strg "Shader:
"
Strg "<Master Name>"
Strg "Bearbeiten"
Strg "Voreinstellung"
Strg "Apply to children"
}
Node {
RsID 15104
Strg "Name:"
Strg "<Object Name>"
Strg "Instances"
}
Node {
RsID 15105
Strg "Name:"
Strg "<Object Name>"
Strg "Master:"
Strg "<Master Name>"
Strg "Zeigen"
Strg "Animieren"
}
Node {
RsID 15111
Strg "Location:"
Strg ""
Strg "Anchor"
Strg "Inline"
}
Node {
RsID 15113
Strg "Bearbeiten"
Strg "Invisible data:"
}
Node {
RsID 15201
Strg "****"
Strg "..."
Strg "Öffnen Sie eine neue Datei"
}
Node {
RsID 19988
Strg "Name:"
Strg "<Object Name>"
Strg "Master:"
Strg "<Master Name>"
Strg "Sichtbar"
Strg "Animieren"
Strg "wirft Schatten"
Strg "empfängt Schatten"
Strg "Shader:
"
Strg "<Master Name>"
Strg "Bearbeiten"
Strg "Vorlagen"
}
Node {
RsID 15120
Strg "Shader Name
"
}
Node {
RsID 15100
Strg "Name:"
Strg "<Object Name>"
Strg "Master:"
Strg "<Master Name>"
Strg "Sichtbar"
Strg "Animieren"
Strg "Wirft Schatten"
Strg "Schattenempfänger"
Strg "Shader:
"
Strg "<Master Name>"
Strg "Bearbeiten"
Strg "Vorlagen"
}
Node {
RsID 15103
Strg "Zeigt Objekt in 3D Ansicht"
}
Node {
RsID 15101
Strg "Zeigt Objekt in 3D Ansicht"
Strg "Zeigen"
Strg "Smart"
Strg "Verbergen"
Strg "Rückflächen"
}
Node {
RsID 15102
Strg "Name:"
Strg "anonymous"
Strg "Sichtbar"
Strg "Animieren"
}
Node {
RsID 15106
Strg "Name:"
Strg "anonymous"
Strg "Zeigen"
Strg "Animieren"
Strg "Alle Objekte auswählen:"
Strg "Nur:"
Strg "Add / Remove"
Strg "Restrict lighting to:"
}
Node {
RsID 15202
}
Node {
RsID 600
Strg "Zeigen"
Strg "Animieren"
}
Node {
RsID 601
Strg "Zeigt Objekt in 3D Ansicht"
}
Node {
RsID 650
Strg "Zeigen"
Strg "Animieren"
Strg "wirft Schatten"
Strg "Schattenempfänger"
Strg "Shader:
"
Strg "<Master Name>"
Strg "Bearbeiten"
Strg "Voreinstellung"
}
Node {
RsID 651
Strg "Zeigt Objekt in 3D Ansicht"
Strg "Zeigen"
Strg "Smart"
Strg "Verbergen"
Strg "Rückflächen"
}
Node {
RsID 15114
Strg "Name:"
Strg "<Objekt Name>"
}
Node {
RsID 800
Strg "Zeigen"
Strg "Animieren"
Strg "Shader:
"
Strg "<Master Name>"
Strg "Bearbeiten"
Strg "Voreinstellung"
Strg "Apply to children"
}
Node {
RsID 15220
Strg "Displayed Unit"
Strg "Display up to"
Strg "Dezimal"
}
Node {
RsID 15221
Strg "Kamera Bewegungsgeschwindigkeit"
Strg "Kamera Drehgeschwindigkeit"
Strg "Einstellungen zurücksetzen"
}
Node {
RsID 15222
Strg "Nudge Size
"
Strg "0.00"
}
Node {
RsID 15107
}
Node {
RsID 15223
Strg "Change Scene Magnitude"
Strg "Note that changing the magnitude of the scene will not rescale anything in the scene, but it will affect default sizes and UI behaviors."
}
Node {
RsID 15122
Strg "Shader Name
"
Strg "Voreinstellung"
Strg "Bearbeiten"
}
Node {
RsID 15123
Strg "Vielfache Shading Domains"
}
Node {
RsID 801
Strg "Zeigt Objekt in 3D Ansicht"
Strg "Children immer anwählbar"
}
Node {
RsID 15110
Strg "X"
Strg "Y"
Strg "Z"
Strg "Bezugspunkt Sperren"
Strg "Obj->HP"
Strg "HP->Obj"
Strg "Zentrier."
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Hot Pt."
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Lock:"
Strg "X"
Strg "X"
Strg "X"
Strg "Scaling"
Strg "Overall"
Strg "Size"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Propagate scaling"
Strg "Uniform"
Strg "Rotation"
Strg "0.00"
Strg "0.00"
Strg "0.00"
Strg "Around"
Strg "Mirrored"
Strg "Orient."
Strg "0.00"
Strg "0.00"
Strg "0.00"
}
Node {
RsID 15224
Strg "Control Shaders"
}
STR {
RsID 1240
Strg "8"
Strg "10"
Strg "12"
Strg "14"
Strg "16"
Strg "18"
Strg "20"
Strg "24"
Strg "28"
}
STR {
RsID 1000
Strg "Kollisionsentdeckung verwenden"
Strg "Use Constraints"
Strg "Lock Child Objects"
}
STR {
RsID 15010
Strg "Objektzum zum Hotpoint verschieben"
Strg "Hotpoint zum Objekt verschieben"
Strg "Doppelklicken um den shader zu bearbeiten"
Strg "Klicken und ins Fenster oder in eine andere Instanz ziehen"
}
STR {
RsID 200
Strg "3D Ansicht"
}
STR {
RsID 201
Strg "Ansicht"
Strg "sendet working Box zu Objekt"
Strg "sendet working Box zum Orginal"
Strg "3D Ansicht-Raster"
Strg "Sucherrahmen"
Strg "Wireframes ausblenden"
Strg "Zeigt  Manipulationsdrahtgitter"
Strg "Sucherrahmen anzeigen"
Strg "Kollisionserkennung einschalten"
Strg "verwendet Constraints"
Strg "Auswahl zeigen"
}
STR {
RsID 15000
Strg "Szene"
Strg "Objekt"
Strg "Master Objekte"
Strg "Master Shaders"
Strg "Licht"
Strg "Kamera"
Strg "Gruppe"
Strg "Grundkörper"
Strg "Helper"
Strg "Master Object"
Strg "Master Shader"
Strg "Szene"
Strg "Tweener"
Strg "Key Frame"
Strg "Mastergruppe"
Strg " : "
Strg "Kein Shader"
Strg "Master Sound"
Strg "Das Format der ausgewählten Datei wird nicht unterstützt"
Strg "Neuer Master Shader"
Strg "Attributes Set"
Strg "Master Clip"
Strg "wechselt Master Clip"
Strg "wechselt Clip Instance"
Strg "Multiple Shaders"
Strg "Clip Instance"
Strg "Clip Track"
Strg "wechseln zu Clip Track"
Strg "wechseln zu Animation Group"
}
STR {
RsID 15001
Strg "Bewegen"
Strg "In der Größe anpassen"
Strg "Drehung"
Strg "erstelle Objekt"
Strg "Bone Werkzeug"
Strg "IK Kette erstellen"
}
STR {
RsID 15003
Strg " XY Projection"
Strg " YZ Projection"
Strg " XZ Projection"
Strg ""
Strg " XY Hot Point"
Strg " YZ Hot Point"
Strg " XZ Hot Point"
Strg " Hot Point"
Strg " XY Vertex"
Strg " YZ Vertex"
Strg " XZ Vertex"
Strg " Vertex"
Strg " XY Gitter"
Strg " YZ Gitter"
Strg " XZ Gitter"
Strg " Grundflächengitter"
}
STR {
RsID 15004
Strg "Vorschau"
}
STR {
RsID 15106
Strg " Sound einsetzen"
}
STR {
RsID 15005
Strg "Wählen Sie eine Sound Datei aus, um sie zu öffnen..."
Strg "Ausschluss-Liste"
Strg "Einschließungsliste"
Strg "Wählen Sie Gegenstände aus,um sie von der Beleuchtung auszuschließen."
Strg "Select objects to light."
}
STR {
RsID 15002
Strg "Change Transform"
Strg "wechsle Licht Komponenten"
}
STR {
RsID 14000
Strg "\\Presets\\Shaders\\wizard.txt"
}
Dlog {
RsID 1050
Strg "Production Frame Safe Area"
Strg "Production Frame Setting"
}
Dlog {
RsID 1000
Strg "Spacing"
Strg "Draw a line every"
Strg "Am Gitter ausrichten"
Strg "1"
Strg "0.00"
Strg "Zentrieren"
Strg "Size"
Strg "X"
Strg "0.00"
Strg "Y"
Strg "0.00"
Strg "Z"
Strg "0.00"
Strg "X"
Strg "0.00"
Strg "Y"
Strg "0.00"
Strg "Z"
Strg "0.00"
Strg "Gitter"
}
Dlog {
RsID 15001
Strg "Sie haben vor, einen Master-Gegenstand mit mehr als einem Beispiel zu editieren. Wollen Sie einen neuen Master schaffen (der editiert nur dieses Beispiel), oder editieren Sie den Master (und ändern Sie alle Beispiele)?"
Strg "Schaffen Sie neuen Master"
Strg "Editieren Sie Master"
Strg "Editieren Sie Master"
}
CMNU {
RsID 15001
Strg ""
Strg "Hot Point"
Strg "Objektzentrum"
Strg ""
}
CMNU {
RsID 15002
Strg ""
Strg "Hot Point und Center"
Strg "nur Hot Point"
Strg "nur Objektzentrum "
Strg ""
}
CMNU {
RsID 15000
Strg ""
Strg "Welt"
Strg "Lokal"
Strg ""
}
CMNU {
RsID 15003
Strg ""
Strg "0"
Strg "1"
Strg "2"
Strg "3"
Strg "4"
Strg "5"
Strg ""
}
CMNU {
RsID 15004
Strg ""
Strg "Small"
Strg "Medium"
Strg "Large"
Strg ""
}
CMNU {
RsID 15
Strg "&Ansicht"
Strg "&Zoom"
Strg "&Auf Auswahl zoomen"
Strg "&2D Schwenk zurücksetzen"
Strg "&Sendet Working Box zum Objekt"
Strg "&Sendet Working Box zum Original"
Strg "-"
Strg "Gitter..."
Strg "Sucherrahmen..."
Strg "-"
Strg "Manipulationsdrahtgitter verbergen"
Strg "Manipulationsdrahtgitter anzeigen"
Strg "Sucherrahmen anzeigen"
Strg "Kollisionserkennung einschalten"
Strg "benutzt Einschränkungen"
Strg ""
}
CMNU {
RsID 21
Strg "&Einfügen"
Strg ""
}
CMNU {
RsID 35
Strg "&Animation"
Strg "erstelle KeyFrame"
Strg "nächster KeyFrame"
Strg "vorheriger KeyFrame"
Strg "-"
Strg "Animations Gruppe erstellen"
Strg ""
}
CMNU {
RsID 221
Strg "&Animation"
Strg "schaffe KeyFrame"
Strg "Nächster KeyFrame"
Strg "Vorheriger KeyFrame"
Strg ""
}
Room {
RsID 128
Strg "Montage"
}
Room {
RsID 130
Strg "Storyboard"
}
PMap {
RsID 128
Strg "Collision Drag On"
Strg "Lock Children"
Strg "Produktionsrahmen sicheres Gebiet"
Strg "Anzeige Produktionsrahmen"
Strg "Am Gitter einrasten"
Strg "Gitter-Abstand"
Strg "Gitter-Schritt"
Strg "Working Box Center"
Strg "Working Box Größe"
}
PMap {
RsID 1000
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
}
PMap {
RsID 500
Strg ""
Strg ""
}
Prop {
RsID 15000
Strg "General"
Strg "General"
Strg "Ansicht"
Strg "URL"
Strg "Bewegung"
Strg "Transform"
Strg "Modifiers"
Strg "Shading"
Strg "Shader"
Strg "Shader"
Strg "Global Shader"
Strg "Shading Domains"
Strg "Effects"
Strg "Controllers"
}
Prop {
RsID 15001
Strg "General"
Strg "General"
Strg "Ansicht"
Strg "Bewegung"
Strg "Transform"
Strg "Modifiers"
Strg "Effects"
Strg "Controllers"
}
Prop {
RsID 15002
Strg "General"
Strg "General"
Strg "Ansicht"
Strg "Bewegung"
Strg "Transform"
Strg "Modifiers"
Strg "Effects"
Strg "Controllers"
}
Prop {
RsID 15003
Strg "General"
Strg "General"
Strg "Ansicht"
Strg "Bewegung"
Strg "Transform"
Strg "Modifiers"
Strg "Effects"
Strg "Controllers"
}
Prop {
RsID 15007
Strg "General"
Strg "General"
Strg "Ansicht"
Strg "Bewegung"
Strg "Transform"
Strg "Modifiers"
Strg "Effects"
Strg "Controllers"
}
Prop {
RsID 15013
Strg "General"
Strg "General"
Strg "Ansicht"
Strg "Animations Gruppe"
Strg "Bewegen"
Strg "Transform"
Strg "Controllers"
}
Prop {
RsID 15022
Strg "General"
Strg "General"
Strg "Ansicht"
Strg "Animations Gruppe"
Strg "Bewegung"
Strg "Transform"
}
Prop {
RsID 15010
Strg "General"
Strg "General"
Strg "Ansicht"
Strg "Bewegung"
Strg "Transform"
Strg "Modifiers"
Strg "Effects"
}
Prop {
RsID 15004
Strg "General"
Strg "General"
}
Prop {
RsID 15006
}
Prop {
RsID 15005
Strg "Effekte"
Strg "Interface"
Strg "Gezeigte Einheiten"
Strg "Kamera Geschwindigkeit"
Strg "Objekt-Bewegungsgeschwindigkeit"
Strg "Umfang der Szene"
Strg "Physics"
Strg "Filter"
}
Prop {
RsID 15021
Strg "Effekte"
Strg "Interface"
Strg "Gezeigte Einheiten"
Strg "Kamera Geschwindigkeit"
Strg "Gezeigte Einheiten"
Strg "Der Umfang der Szene"
Strg "Filter"
}
Prop {
RsID 15012
Strg "General"
Strg "General"
}
Prop {
RsID 15008
Strg "General"
}
Prop {
RsID 15011
Strg "General"
Strg "General"
}
Prop {
RsID 15014
Strg "General"
Strg "General"
}
Prop {
RsID 15015
Strg "General"
Strg "Master Clip"
}
Prop {
RsID 15016
Strg "General"
}
Prop {
RsID 600
Strg "General"
Strg "General"
Strg "Ansicht"
}
Prop {
RsID 650
Strg "General"
Strg "General"
Strg "Ansicht"
Strg "Bewegung"
}
Prop {
RsID 700
Strg "General"
Strg "General"
Strg "Ansicht"
Strg "Bewegung"
Strg "Effekte"
}
Prop {
RsID 750
Strg "General"
Strg "General"
Strg "Ansicht"
Strg "Bewegung"
}
Prop {
RsID 800
Strg "General"
Strg "General"
Strg "Ansicht"
Strg "Bewegung"
}
Prop {
RsID 900
Strg "General"
Strg "General"
Strg "Ansicht"
Strg "Bewegung"
}
TBAR {
RsID 1000
Strg "3D Ansicht Tools"
}
TBAR {
RsID 1001
Strg "Physics"
Strg "Simuliere Physics"
}
DBoo {
RsID 128
Strg "Basics"
Strg "Spline"
Strg "Vertex"
Strg "Formula"
Strg "Metaball Modeler"
Strg "Pattern Functions"
Strg "Text"
Strg "Particles"
Strg "Terrain"
Strg "Pflanzen"
Strg "Wolken"
Strg "Atmospherics"
Strg "Replicator"
Strg "Haare"
}
DBoo {
RsID 129
Strg "Basic Lights"
}
DBoo {
RsID 130
Strg "erfordert"
}
DBoo {
RsID 131
Strg "Kräfte"
Strg "Target"
Strg "BoneTool"
}
ghmn {
RsID 1234
Strg "Scale"
Strg "Zoom"
Strg "Move"
Strg "Track XY"
Strg "Track XZ"
Strg "Track YZ"
Strg "Rotate"
Strg "Dolly"
Strg "Bank"
}
