﻿ {
name "Basic Grayscales"
file {
fNam "noise.cbr"
dNam "Noise"
comm "Fractal noise"
demo 0
}
file {
fNam "Caution.cbr"
dNam "Caution"
comm ""
demo 0
}
file {
fNam "Cellular.cbr"
dNam "Cellular"
comm ""
demo 0
}
file {
fNam "Cellular2.cbr"
dNam "Cellular"
comm ""
demo 0
}
file {
fNam "Cellular3.cbr"
dNam "Cellular"
comm ""
demo 0
}
file {
fNam "Checkers.cbr"
dNam "Checkers"
comm ""
demo 0
}
file {
fNam "Fractal Noise.cbr"
dNam "Fractal Noise"
comm ""
demo 0
}
file {
fNam "Fractal Noise2.cbr"
dNam "Fractal Noise"
comm ""
demo 0
}
file {
fNam "Lumber Yard.cbr"
dNam "Lumber Yard"
comm ""
demo 0
}
file {
fNam "Marble.cbr"
dNam "Marble"
comm ""
demo 0
}
file {
fNam "Noise Threshold.cbr"
dNam "Noise Threshold"
comm ""
demo 0
}
file {
fNam "Scan Lines.cbr"
dNam "Scan Lines"
comm ""
demo 0
}
file {
fNam "Spots.cbr"
dNam "Spots"
comm ""
demo 0
}
file {
fNam "Tile.cbr"
dNam "Tile"
comm ""
demo 0
}
file {
fNam "Wood.cbr"
dNam "Wood"
comm ""
demo 0
}
file {
fNam "Arrows.cbr"
dNam "Arrows"
comm "Can be use to draw SF arrows"
demo 0
}
file {
fNam "ballon lines.cbr"
dNam "Ballon Lines"
comm ""
demo 0
}
file {
fNam "Destroyer.cbr"
dNam "Destroyer"
comm "Spaceship shader basis"
demo 0
}
file {
fNam "Horizontal lines.cbr"
dNam "Horizontal Lines"
comm "Horizontal lines based on a checker"
demo 0
}
file {
fNam "Levels.cbr"
dNam "Levels"
comm "can be use to create a master bump for a water shader"
demo 0
}
file {
fNam "Lightnings.cbr"
dNam "Lightnings"
comm "Useful for creating a lightning shader"
demo 0
}
file {
fNam "Noise Fog.cbr"
dNam "Noise Fog"
comm "A kind of fog"
demo 0
}
file {
fNam "Noise marble.cbr"
dNam "Noise marble"
comm "A noise similar to a marble veines"
demo 0
}
file {
fNam "noise0.cbr"
dNam "Noise"
comm ""
demo 0
}
file {
fNam "Noise2.cbr"
dNam "Noise"
comm ""
demo 0
}
file {
fNam "Vorizontal lines.cbr"
dNam "Vertical lines"
comm "Vertical lines based on a checker"
demo 0
}
}
