﻿Node {
RsID 129
Strg "Umformen"
Strg "Autoskalieren deaktivieren"
Strg "Eine DirectX Einheit entspricht:"
Strg "0.00"
Strg "Carrara Einheit"
}
Node {
RsID 128
Strg "Map Carrara Z Achse zu DirectX  Y"
Strg "Format Optionen"
Strg "Text"
Strg "Binär"
Strg "Komprimiere Datei"
Strg "Auflösung:"
Strg "128"
Strg "bei"
Strg "128"
Strg "pixels"
Strg "Textur Format:"
Strg "Exportiere Animation"
Strg "Exportiere Skinning Daten"
Strg "Trenne Mesh nach Schattierungsbereich"
Strg "Nur Farben"
Strg "Textur Karten"
Strg "Konvertiere Prozedurale Schattierungen zu Texturen"
Strg "Material Optionen"
Strg "Einzelner Vertex Pro Normale"
}
COMP {
RsID 128
Strg "DirectX Export"
Strg ""
}
COMP {
RsID 129
Strg "DirectX Import"
Strg ""
}
3Dou {
RsID 128
Strg "DirectX"
}
PMap {
RsID 128
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
Strg ""
}
PMap {
RsID 129
Strg ""
Strg ""
}
3Din {
RsID 129
Strg "DirectX"
}
