﻿{
	name	"Logo"
	file
	{
		fNam	"Square Reflections.car"
		dNam	"Square Reflections"
		comm	"Uses the inside of a model and colored lights to create complex backgrounds."
		demo 0
	}
	file
	{
		fNam	"Smooth Subdivision.car"
		dNam	"Smooth Subdivision Reflections"
		comm	"Uses the inside of a model and colored lights to create complex backgrounds."
		demo 1
	}
	file
	{
		fNam	"Dentritic Cube.car"
		dNam	"Dentritic Cube"
		comm	"Uses the inside of a model and colored lights to create complex backgrounds."
		demo 1
	}
	file
	{
		fNam	"Subdivision Reflections.car"
		dNam	"Subdivision Reflections"
		comm	"Uses the inside of a model and colored lights to create complex backgrounds."
		demo 1
	}
	file
	{
		fNam	"Simple Reflection.car"
		dNam	"Simple Reflection"
		comm	"Text over a reflective surface."
		demo 1
	}
	file
	{
		fNam	"Double Reflection.car"
		dNam	"Double Reflection"
		comm	"A surface that creates 2 reflections of the text."
		demo 1
	}
	file
	{
		fNam	"Shadow Logo.car"
		dNam	"Shadow Logo"
		comm	"A simple text enhanced with appropriate lighting."
		demo 1
	}
	file
	{
		fNam	"Sky Dome Logo.car"
		dNam	"Sky Dome Logo"
		comm	"This scene is illuminated only with the Sky Dome effect."
		demo 1
	}
	file
	{
		fNam	"HDRI Reflective.car"
		dNam	"HDRI Reflective Logo"
		comm	"Uses the HDRI background to create realistic reflection.The high quality HDRI file used in this scene is provided by Sachform Technology (www.sachform.de). Browse the Content CD to find more HDRI files."
		demo 1
	}
	file
	{
		fNam	"HDRI Transparent.car"
		dNam	"HDRI Transparent Logo"
		comm	"HDRI reflections are also applied to transparent objects. The high quality HDRI file used in this scene is provided by Sachform Technology (www.sachform.de). Browse the Content CD to find more HDRI files."
		demo 1
	}
	file
	{
		fNam	"Subdivided Text.car"
		dNam	"Subdivided Text"
		comm	"A Subdivision Surface applyed to a text rendered in Non-Photorealistic mode create unusual font types."
		demo 1
	}
	file
	{
		fNam	"Furry NPR.car"
		dNam	"Furry NPR"
		comm	"Text rendered in Non-Photorealistic mode."
		demo 1
	}
	file
	{
		fNam	"Holes.car"
		dNam	"Holes"
		comm	"A simple geometric pattern can be duplicated to create a huge background."
		demo 1
	}
	file
	{
		fNam	"Logo Pool.car"
		dNam	"Logo Pool"
		comm	"A water surface background displaying caustics affects."
		demo 1
	}
	file
	{
		fNam	"Transparent Logo.car"
		dNam	"Transparent Logo"
		comm	"Carrara Studio complete logo."
		demo 1
	}
	file
	{
		fNam	"Police Logo.car"
		dNam	"Police Logo"
		comm	"Animated lights used to simulate the revolving lights of a police car."
		demo 1
	}
	file
	{
		fNam	"Subdivided Logo 2.car"
		dNam	"Subdivided Logo"
		comm	"The text geometry can be modified in the Vertex Modeler, in this case with a Dynamic Extrusion and Subdivision Surface applied to it."
		demo 1
	}
	file
	{
		fNam	"Bent Logo 1.car"
		dNam	"Bent Logo 1"
		comm	"A short animation using a Modifier to transform the text geometry."
		demo 1
	}
	file
	{
		fNam	"Bent Logo 2.car"
		dNam	"Bent Logo 2"
		comm	"A short animation using a Modifier to transform the text geometry."
		demo 0
	}
	file
	{
		fNam	"Bent Logo 3.car"
		dNam	"Bent Logo 3"
		comm	"A short animation using a Modifier to transform the text geometry."
		demo 1
	}
	file
	{
		fNam	"Bulge Logo.car"
		dNam	"Bulge Logo"
		comm	"A short animation using a Modifier to transform the text geometry."
		demo 1
	}
	file
	{
		fNam	"Cracked Logo.car"
		dNam	"Cracked Logo"
		comm	"A short animation using a Modifier to transform the text geometry."
		demo 1
	}
	file
	{
		fNam	"Pulverized Logo.car"
		dNam	"Pulverized Logo"
		comm	"A short animation using a Modifier to transform the text geometry."
		demo 1
	}
	file
	{
		fNam	"Stretch Logo.car"
		dNam	"Stretch Logo"
		comm	"A short animation using a Modifier to transform the text geometry."
		demo 1
	}
	file
	{
		fNam	"Twisted Logo.car"
		dNam	"Twisted Logo"
		comm	"A short animation using a Modifier to transform the text geometry."
		demo 1
	}
	file
	{
		fNam	"Warped Logo.car"
		dNam	"Warped Logo"
		comm	"A short animation using a Modifier to transform the text geometry."
		demo 1
	}
	file
	{
		fNam	"Wave Logo.car"
		dNam	"Wave Logo"
		comm	"A short animation using a Modifier to transform the text geometry."
		demo 1
	}
}
