This texture is based around the grid module. With this pattern, the value at any point on the surface is equal to the distance from that point to the nearest 'feature point' which are distributed on a grid. The output from the grid module is fed into a greater than function which returns a 1 for any point that is less than 0.4 (i.e. any point within 0.4 units of a feature point) and 0 everywhere else. The grid output is also fed into another greater than function which returns a 1 if the value is greater than 0.3 and 0 everywhere else. The resulting values are multiplied together. Points that had values of 1 for both the greater than functions are the only ones which return a 1, i.e. the overlapping regions which are circular rings. The spherical transform is applied to give spherical symmetry and a linear transformation (scaling 2 in all axes) applied to scale down the pattern. The image below illustrates the result by feeding the output of the multiplication to the default custom colour map into diffuse colour:



Instead of feeding this to the diffuse colour, however, it is used as the input to the displacement property (following a scaling) to give a raised 'sucker' effect.

A simple colour function based on the turbulence pattern is plugged into the diffuse colour.

Übersetzung der Module englisch - deutsch
Werte (values)
Number Nummer (Zahl)
Colour Farbe
X, Y und Z X, Y und Z
Time Zeit
View Angle Blickwinkel (Fresnel)
Parameter Parameter
Comment Kommentar
Funktionen
Expression Ausdruck
Custom Individuell
Scale/Shift Skalieren/Verschieben
Add Hinzufügen
Subtract Wegnehmen
Multiply Multiplizieren
Abs Absolut(wert)
Blur Verwischen
Clip Zuschneiden
Greater than Größer als
Min Min
Max Max
Interpolate Interpolieren
Mod Mod
Sine Sinus
Cosine Cosinus
Square Root Quadratwurzel
Exponential Exponential
Log Log
Power Quadrat (Potenz?)
Bias Neigung
Gain Zunehmen
Random Zufall
Farbfunktionen (Colourfuntions)
Custom Individuell
Blend Mischen
Add Hinzufügen
Subtract Wegnehmen
Multiply Multiplizieren
Lighter Heller
Darker Dunkler
Scale Gewichten
RGB RGB (Farbraum)
HSV HSV
HLS HLS
Transformationen
Linear Linear
Polar Polar
Spherical Kugelförmig
Jitter Zittern
Muster (Patterns)
Noise Rauschen
Turbulence Turbulenz
Grid Netz
Cells Zellen
Marble Marmor
Wood Holz
Checker Schachbrett
Bricks Ziegel
Image Bild (Bitmap-Bild in JPG, PNG, Tif u. GIF)
Plugins
RGB->HSV RGB->HSV (Farbraumänderung)
(Videoimage) (Videoimage)

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