Beiträge von Alkaselza

    Bei mir passiert im Manager nichts.Beim Update taucht im Remote-Fenster zwar kurz die Adresse auf,verschwindet aber wieder ohne ein Ergebniss.Gehe über einen Router ins I-Net ,habe aber keine Hardwarefirewall.
    Wie komme ich jetzt zu einen Vollwertigen Programm.








    Gruß Andreas

    Hallo
    Die Magazine für Amapi,Carrara und Hexagon von 3dXtract sind freigegeben und können HIER komplett heruntergeladen werden (über 500MB)
    Im letzten Jahr kostete das Paket noch 25 $.

    Die Mehl habe ich auch bekommen:


    Yes –the wait is over! DAZ Productions is very pleased to announce the immediate availability of the electronic download of its incredibly buzzworthy Hexagon 2 3D polygonal and subdivision modeling software! And for a limited time, Platinum Club members can purchase Hexagon 2 for just US$1.99!


    Discover More About Hexagon



    Hexagon 2 delivers highly intuitive and augmented tools for modeling, refining, UV mapping, texturing and previewing detailed 3D creations.
    New Features include:


    Freehand brush modeling to smooth, pinch, and inflate the geometry of 3D models or add high-resolution details
    A complete UV-mapping module including one-click UV-Unwrap
    Immediate previews of finished models through Ambient Occlusion
    Compatibility with popular graphics tablets for precise and flexible results
    New 3D paint tools and MORE
    Once a 3D model created in Hexagon 2 is ready for rendering, it can be seamlessly exported into Carrara 5, DAZ’s powerful and approachable 3D workhorse, and many other 3D rendering applications. Hexagon 2 is available for both Macintosh OS X and Windows.





    In the DAZ tradition of giving its customers high quality 3D software at fantastic values, we are now offering the electronic download version (ESD) of Hexagon 2 at the DAZ webstore for the nominal price of US$1.99 for new and current members of the DAZ Platinum Club. This special offer for Hexagon 2 ends May 31, 2006 (23:59:59 EDT), after which the software will be available at the normal retail price of US$269 for the full version or US$119 for the upgrade from Hexagon 1.

    Order Hexagon 2 now for US$1.99



    As a thank you to customers who pre-ordered the Hexagon 2 upgrade through Eovia Corp., DAZ is offering a free one month Platinum Club membership* with an option to renew, a US$30 value, along with a US$100 voucher** which can be used on the DAZ store. All pre-order customers should already have received notification of this offer via e-mail. If you have not received this, please contact the Sales Support team via the Contact Us form on the DAZ site.


    * If you are already a DAZ Platinum Club member, your membership term will be extended 4 months from its current expiration date. If you do not wish to be a Platinum Club member, you can cancel your membership at anytime from your DAZ account page.
    **For more information on how to use DAZ Vouchers, please refer to the DAZ Voucher FAQ.

    Click Here to Read the Full Hexagon 2 Pre-Order Update Newsletter


    Physical versions of Hexagon 2 are expected to begin shipping early this summer.


    More information about DAZ Hexagon 2 software including a complete feature list can be found on the DAZ website at: http://www.daz3d.com.

    Carrara 5.0.5 Update Features and Fixes

    Below you will find a list of bugs that have been fixed:


    General:


    - Carrara's interface freezes
    - Scrollbar not activated by default in Keyboard Shortcut Menu > 3D View >Edit Section of Preferences...
    - Wrong sound panel in properties
    - Memory leaks when playing a movie in loop
    - Need "Apply to Group" Option In Include/Exclude Lighting Feature
    - sequencer: selecting lots of keyframes (eg in a BVH imported file) is extremely slow
    - Dual monitors: vertex modeler, the shading domains list is drawn outside the scrolling area
    - Dual monitors: Windows cannot be moved to the top of the secondary monitor
    - Problem launching Carrara as normal user
    - Application crash when modifying a text with a deformer
    - Smooth Objects Scene command: should not affect volumetric primitives
    - Graph editor: create key frame in the mini-graph doesn't update the ui
    - Matchmoving: importing a Syntheye file referencing a movie with a number of digits different than 3 makes the import fail
    - Duplicated objects will not attach to the bones
    - Error message appears when performing 3D boolean operation with a deformed object
    - Unable to skip unknown primitive
    - Assembly room/Properties Tray/Drag and dropping objects bug
    - Problem with Wacom tablets when moving the camera
    - Master Object, Shader, Sound List: Naming issue



    3DView:


    - When the camera is scaled, the Production frame isn't displayed at the proper place
    - Dolly tool resets Camera scale to 100%
    - The Wire Frames of the active camera are displayed when they should not be.
    - View Selection: should be undoable when applied to a scene camera
    - Surface Replicator: selection in the 3DView should select the surface (and not the replicator)
    - Carrara becomes very slow in textured mode with trees
    - Carrara becomes very slow in textured mode on with Poser figures



    Replicator:


    - Problem with shadows when rendering replicated objects in the batch queue
    - Surface replicator: problem when replicating on an object inside a group
    - Object replicator preview doesn't match the rendered image
    - Carrara hangs after modifying a tree in a replicator in texture mode


    Particles:


    - Forces in particles - transformation of force give unpredictable results
    - Crash in object mode when particle's lifetime can be negative
    - With the "die on impact" and in object mode all particles die when the first one hit something
    - Particle calculations take an abnormally long time after inserting a poser figure
    - Generation rate problem when "Nb particles / s" can become negative because of the error factor
    - Time goes jump back and forward when playing this animation



    Poser Native Importer:


    - CR2 Importer: importing "Suit Jacket.ppz" failed
    - CR2 Importer: animation import from pz2 is not working
    - Problem with the position of eyes
    - Problem when figure parented to another actor
    - Carrara freeze opening this file
    - Error while converting Poser figure to vertex object
    - Problem finding textures
    - Problem when conforming figure (message: incompatible figures)
    - Problem importing "Skeleton Man.crz"
    - Problem with Poser native importer



    TransPoser (Pro Only):


    - Crash when importing a scene containing an IBL light
    - Network Rendering: figures imported with TransPoser are not rendered on the render nodes



    Modeling:


    - Spline Modeler: closing the extrusion path cannot be properly undone



    Rendering:


    - Rendering is very slow when many big objects are in the same location
    - Really slow rendering with replicated trees
    - Slow rendering of Volumetric clouds in some cases.
    - Translucency: problem with alpha channel
    - Indirect lighting does go through transparent objects using alpha channel
    - Memory allocation error while rendering the forest file of the scene Wizard
    - Volumetric clouds: memory allocation error while rendering volumetric clouds
    - Rendering: Problem rendering big cylinders
    - Crash with displacement mapping applied to particles
    - This camera renders the same object in two different places
    - Replicator crash in multi-processor
    - Render performances: every object is rendered twice but at the same place
    - Render Node crashes when rendering a file for the second time
    - Light sphere animates in steps
    - Cylinders are not saved properly.
    - Network Rendering: particles are not rendered the same on main application and render node
    - Problem with Motion blur and particles
    - Render Room: In Named File is not saved !
    - Volumetric clouds have the wrong size in the batch queue or the modeler preview when the units to mile ratio is not the default one.
    - Carrara lock when rendering this file
    - Impossible to render an image in 16000 by 16000 on Windows
    - SMP: Unknown error rendering a scene containing a light with a movie as gel map
    - Freeze while rendering a file with a sky


    Vertex Modeler:


    - Crash when scaling a vertex object
    - Morph Targets lost after copy paste
    - Slow down with Background Images
    - Carrara slows down when using an image for the backdrop
    - Impossible to switch Edit Mode when Weight Painting selected
    - Setting a custom shortcut on some of the commands in the model menu (Crease, Smooth...) sets it on a different command.
    - Using a keyboard shortcut to close the window (while the mouse is inside it) causes display problems.
    - error on converting smoothing with level 0 on modelling
    - 4 view layout,area render stays when clicking in a different view
    - View Selection doesn't work properly
    - Crash when rendering a group of smoothed object



    Shading:


    - Problem with shader selection menu
    - Unstacking a lighting model generates an error
    - Using a terrain distribution shader on a deformed object crashes the preview.
    - Unknown error occurs when dragging and dropping a shader layer.
    - Shader loss when copying an object from a document to another
    - Terrain shader has some transparent parts when there is no transparency in the shader.
    - Problem with Drag and drop shader from browser to preview window in shading room
    - Texture size is limited to 2Gb
    - Error message when cancel "edit shader"
    - Remove Unused Master Shaders can remove shader that have displacement mapping


    Import/Export:


    - 3ds export duplicates textures
    - obj exporter duplicates textures
    - VET Animators: cannot input time...
    - Error when opening this FBX file (same edge used twice in polygon)
    - Crash when opening lwo file from XFrog
    - 3DS importer: shaders names issue