Hi,
neues Update auf Version 1.3
Zitat:
"Changes:
• Faster and less memory needed for objects only partially inside the Fluid Domain
• Added an adjust factor for high precision viscosity simulations.
• The smoothing is better in the interfaces liquid-solid when there are curved obstacles (smooth the “stairs”).
• Expanded the limits of particle emission rates sliders and Smoothing iterations.
• Reduced the limits of Particle jitter factor to avoid crashes,
• Reorganized the Fluid Domain parameters tab.
• Added functionality for animated solids (they can push fluid now).
• Added functionality for spatially variable viscosity
Bugs fixed:
• Flow force didn’t work in many scenes.
• Point force didn’t work properly as square inverse (this was a subtle bug).
• If an obstacle with a surface force was initially outside the domain, the plugin stops with an error when the obstacle reaches the domain.
• Every second frame, the body forces (gravity) were applied two times.
• If the chosen preferred device was CPU and the simulation was stopped and resumed, the device automatically was changed to GPU.
• Diffuse particles simulation sometimes could crash the plugin.
• CFL condition number didn’t work properly"
rk66.