Service Patch 6.03

Es gibt 3 Antworten in diesem Thema, welches 2.686 mal aufgerufen wurde. Der letzte Beitrag (10. November 2007 um 15:42) ist von Gernot.

  • DAZ hat schon wieder ein Update für Carrara 6 bereitgestellt. Mit vielen Verbesserungen.

    Patch 6.03

    Änderungen:

    Poser Native Import
    • Import speed is improved
    • An additional progress bar has been added to better communicate the status of content imports
    • Applying a pose to certain figures with no IK Modifiers now properly positions the feet


    Vertex Modeling
    • "Invert Selection" now works with multiple objects again
    • Polygons that have been hidden in the VM room are no longer being hidden in the Assembly room
    • UV maps are now handled correctly on smoothed objects
    • Taper modifier now does not cause objects to disappear and sometimes crash
    • The eyebrow now remains in position after undoing Create Morph on a content figure
    • The scroll bar stays in place when you edit a morph.

    Modeling
    • Spline Object: Creating New Master Object now gives the expected result
    • Editing a cloned formula model from the Assembly Room properties tray no longer crashes

    Interface
    • Browser folders will no longer remain selected ensuring that all folders can display their content when clicked.
    • Time Range in Hair Simulation Tab no longer truncates the time code
    • Carrara Standard no longer crashes when using key frame tangents in the graph editor
    • Spelling errors in the OBJ Export options dialog were corrected
    • Scaling relative to the hot point now works by selecting “Hot Point only” for the Lock option in the Transform tab of the Properties Tray
    • Changing magnitude of scenes no longer causes object scaling to be relative rather than absolute
    • A malformed CBR file no longer causes a crash when the folder containing it is added to the Browser.

    File Loading
    • DAZ Studio importer is now giving better results for conforming and skinning.
    • DAZ Studio importer is now importing all figure morphs
    • DAZ importer no longer ignores the hot point values from DAZ Studio
    • Importing any Mil 3 morphed character via the DAZ Studio importer no longer results in a figure without morphs
    • 3D unit system preference setting is not ignored when loading files saved with a different unit system
    • Opening certain .igs files no longer result in a crash
    • Importing Poser scene no longer locks their frame rate to 24FPS.

    File Saving
    • Content figures exported to .car file format will no longer have their have their morphs and skeleton removed

    Content Support
    • Preview icons for some non-DAZ content no longer results in a "Not My Type" due to their image format.

    Hair
    • Rendering hair with Multithreading turned on no longer results in transparent blocks where there should be hair
    • Deselect By tool for hair growth region no longer clears the entire selection
    • Hair placed on a particle emitter no longer causes a crash
    • The calculation speed for simulating hair on certain content figures has been improved

    Network Rendering
    • The IP address of render nodes can now be acquired from Macs regardless of DNS configuration

    Rendering
    •Clouds created in C5 now render correctly in C6

    Physics
    • Simulating physics when the scene contains conformed content with its motion type set to "physics" will no longer cause a crash.

    Non Linear Animation
    • NLA clips no longer prevent morph targets from working

    Animation
    • On the Mac, playing an animation of the punch modifier applied to a sphere no longer results in a crash
    • Converting a Motion Path to Key frame motion keeps all path information

    Einmal editiert, zuletzt von haystack (10. November 2007 um 10:21)

  • Da brauch aber `n habes Jahr um fest zu stellen ob das denn auch Alles stimmt... :P:P

    Bei dieser Auflistung fragt man sich schon mal ob das Prog vorher überhaupt was konnte oder ob der Kunde mittlerweile NUR noch Beta-Tester spielen soll!??

    Edit: Danke für den Hinweis!! :)

    vg
    space

    Geist ist geil!

    Einmal editiert, zuletzt von spacebones (10. November 2007 um 13:29)