Sammelthread Carrara 8.x Standard/Pro - Builds / Updates

Es gibt 85 Antworten in diesem Thema, welches 32.789 mal aufgerufen wurde. Der letzte Beitrag (16. Mai 2015 um 00:29) ist von Linda.

  • Hi,
    Carrara 8.0.1.45 erschienen

    http://forum.daz3d.com/viewtopic.php?…3b1c0bc4b29d1b8

    Zitat:
    "CARRARA 8.0.1.45 Beta Build

    We are pleased to offer the Carrara 8.0.1.45 Beta. You will have access to these files shortly (7/14). This build has many bug fixes and improvements to issues that users have reported.

    The fixes are as follows:
    Physics : Fixed #0035839 : Hot point stays behind when Soft Body isused.
    Physics : Fixed #0036214 : Time delay in attached softbody Physics : Fixed : Improved scene sampling
    VertexModeler : Fixed #0035014 : VM Selection Modes in Modelling Room can't be saved next to the vertex modeler tools
    IES : Fixed #0035385: Renders only a small part of the movie
    Rendering : Fixed #0035989 : Fixed problem with intersecting volumetric cloud
    NativeFileFormat : Fixed #0034904 : Object Saving also saves unrelated clips
    Physics : Fixed #0035456 : Bullet objects dont collide with replicated objects
    NetworkRendering : Fixed : Fixed several issues with network fonts
    Carrara : Fixed #0037325 : Fixed web menu, Both the Web menu items and the Help menu items do not link to the support files
    3DView : Fixed #0036796 : Vertex model room flashes when hovering from view to view
    3DView : Fixed : Fixed problem with OpenGL windows when toolbars are over them
    Mac : Fixed #0037442 : Carrara quits erroneously with unsaved documents when using command+Q command
    ShadingRoom : Fixed : Fixed crash at exit when closing multiple shader documents
    Carrara : Fixed : Fixed problem with platform specific message (for Mac or Windows only) when the character '@' is used
    Carrara : Implemented : French translation update
    Physics : Fixed #0037837 : Fixed collision with skinned objects
    Rendering : Fixed #0031622 : Fixed shadow catcher visibility in alpha, Alpha Channel Problem
    Image Format : Fixed #0033877 : Fixed default jpeg file extension, dialogue image "save as" will save jpg -> jpeg
    Vertex Modeler : Fixed #0037661 : Fixed problem with hitting manipulators in vertex modeler room, Mouse selection for Handlers are away from the object

    You can access this build by resetting your downloads in your DAZ User account.
    The serial number to access this beta build is: CDZCPRO-080-0000000-RPY-001-EBTNHVL (Expires 28-Jul-2010)
    "


    NACHTRAG:
    Ich füge hier die entsprechenden Links zu den jeweiligen Versionen bzw. Updates von Carrara 8 aus dem hiesigen Forum ein, damit für Jeden ein Überblick gewährleistet ist.

    Carrara 8 Pro Beta (06.02.10): Carrara 8 Pro Beta
    Carrara 8 Beta 2 Refresh (02.03.10): Carrara 8 Beta 2 - Refresh
    Carrara 8 Beta 8.0.0.188 (07.04.10): Carrara 8 Beta 8.0.0.188 erschienen
    Carrara 8 Refresh 4 (16.04.10): Carrara 8 Refresh 4 erschienen
    Carrara 8 Refresh 8.0.0.215 (28.04.10): Carrara 8 Refresh - 8.0.0.215
    Carrara 8 Final Refresh (13.05.10): Carrara 8 - Final Refresh
    Carrara 8 offiziell (19.05.10): Carrara 8 offiziell auf DAZ Seite
    Carrara 8 Bug Fix (09.06.10): First Bug Fixe Release im Anmarsch
    Carrara 8.0.1.31 (30.06.10): Carrara 8.0.1 beta erschienen


    Gruss
    rk66.

    4 Mal editiert, zuletzt von rk66 (19. November 2014 um 19:54)

  • Hi vidiot,
    sorry, auf die Idee hätte ich eigentlich auch selbst kommen können ;)
    Ich weis nicht, ob sich der Thread hier löschen lässt. Dann würde ich zuvor dies noch an den letzten anhängen.

    Gruss
    rk66.

  • Ja wie - was is denn das jetzt wieder? Ich habe original und kostenpflichtig auf Carrara 8 Pro upgedated und jetzt soll ich mir ein weiteres "Update" als Beta runter laden, welches Ende Juli abläuft? Was ist denn dann mit meiner Vollversion? Haben die sie eigentlich noch alle?

    Geist ist geil!

  • Hi Spacebones,
    die Version läuft nur für Leute Ende Juli ab, welche kein Carrara 8 Pro besitzen.
    Mit dem letzten Betaupdate war es so, dass DAZ die Pro Funktionen für Besitzer der Carrara 8 Standarversion für einen gewissen beschränkten Zeitraum freigeschaltet hatte.

    Wenn Du die 8 Pro hast, läuft diese mit Deiner Seriennummer uneingeschränkt weiter.

    Gruss
    rk66.

  • Hi,

    danke - gut zu wissen! :top ^^

    Die machen`s aber auch manchmal umständlich... :P

    Dann weiss ich was ich gleich mal in Angriff nehmen werde.... ;)

    P.S.: hatte es schon in meinem Account und brauchte nicht mal resetten. Jetzt geht es ans Installieren.

    vg
    space

    Geist ist geil!

    Einmal editiert, zuletzt von spacebones (16. Juli 2010 um 17:04)

  • Hi

    Gibt es eigentlich für Besitzer der Pro Version eine Möglichkeit die neue Beta zu installieren ohne vorher alles deinstallieren zu müssen ?

    Gruß Roland4

  • Hi rk66

    Und was ist mit den Zusätzen welche nicht zu der eigentlichen Installation gehören z. B. Howies Snow Scene zusätzliche Shaders und ähnliches, bleiben die mir erhalten oder muß ich die dann neu installieren ?

    mfg Roland4

  • Hi

    Hab jetzt mal nach mehreren Hinweisen auf das Win 7 64 Bit System gewechselt, tätsächlich scheinen manche Programme doch schneller zu starten wozu auch Carrara 8 gehört. Blos die Renderzeiten scheinen hier irgenwie höher zu sein woran kann das liegen ? Hat jemand eine Idee ?

    Gruß Roland4

  • Carrara 8.1 Beta erschienen

    Link hier im Forum: Carrara 8.1 Update Hoffnung
    Link DAZ: http://forum.daz3d.com/viewtopic.php?…747a41e7a289ebf

    DAZ Zitat:
    "CARRARA 8.1 Beta is now available in your account!

    If you own Carrara 8, you will receive a new download in your account to receive the newest build of Carrara 8.1 Beta. DAZ 3D has been busy fixing bugs and adding new features.

    We want your feedback to finalize the 8.1 build. If you are seeing issues please log the bugs in the bug tracker. https://bugs.daz3d.com/

    Here is what you will see in Carrara 8.1:
    * Assign forces to object or group of object
    * Keyframe soft body dynamics
    * Paint selection of soft body attached vertices
    * 0034089: Tweeners need serious update
    * 0033728: Stephanie 4 Loads in at 100% scale, with the hotpoint too low
    * 0036792: (Build 215) Add multithreading on calculations for displacement mapping; FIXED
    * 0036923: Animation does not render as expected; FIXED
    * 0036394: Freeze up on copy frames; FIXED
    * 0036734: Screen refresh fails when re-sizing window: FIXED
    * 0036796: Vertex model room flashes when hovering from view to view: FIXED
    * 0036536: Timeline ‘Play’ SLOOooww in this situation: Improved, and still working on further optimizations.


    Below is the change Log from the developers with more details:
    * VertexPrimitive : Fixed #0038061 : Fixed problem with UVs and wrapping
    * Carrara : Fixed #0038829 : Fixed issue when MakeCOMObject returns a NULL object
    * Animation : Implemented : Implemented editing of multiple velocity tweeners.
    * Carrara : Fixed : Fixed crash with progress bar
    * Animation : Fixed #0038825 : Missing tweeners preview.
    * NLA : Fixed : Fixed error message when select multiple velocity tweeners
    * Export : Fixed #0038311 : COLLADA export of Carrara rigged figure missed material info.
    * Physics : Fixed #0037297 : Fixed constraint problem. Boned animation with constrained objects exploding
    * UI : Fixed #0033846 : Fixed static text glitch when cut and justification are used together. File Name Glitch in the vertex modeling environment
    * Carrara : Fixed #0037300 : Fixed bug with getting file access permissions on 64bit.
    * NetworkRendering : Fixed #0038687 : A render node will only render one batch
    * NetworkRendering : Fixed #0038687 : Fixed various problem that could block network rendering
    * BatchQueue : Fixed #0037957 : Resume Paused Batch Render Broken
    * NLA : Fixed #0038380 : Fixed crash with adding modifiers to the objects that has editable clips.
    * FinalRendering : Fixed #0037748 : Fixed issue with multi-pass and negative light
    * Physics : Fixed #0037975 : Fixed physics animation method
    * Hair : Fixed #0037988 : Fixed crash with some hair tools
    * CR2Importer : Fixed #0029465 : Fixed pose import. When I inject RM Pippa into G4 the eyes are not in place
    * Particles : Fixed #0035552 : Fixed thread yield issue and graphic context. preview particle emitter
    * Physics : Implemented : Fixed soft body attach modeler issue with time
    * Physics : Implemented : Added tools to transfer from vertex primitive vertex selection to vertex attachment
    * Animation : Implemented : Hiding tweeners preview, when multiple different tweeners selected.
    * Animation : Fixed #NoNumber : Fixed bug with undo-redo of changing tweeners tangent type.
    * 3DPaint : Fixed #0038282 : Fixed bug with 3d paint on secondary screen.
    * Animation : Implemented #0034089 : Implemented support to multiple tweeners selection and editing.
    * Animation : Fixed #NoNumber : Undo/redo was not working well for the tweeners. If undo until the tweener creation, then redo is not working. Fixed.
    * Carrara : Fixed : Changed gcc to version 4.0 for After Effects plugin
    * Physics : Implemented : Added new painting tool for soft body attachment
    * Carrara: Fixed (no report): Fixed some repaint problems related to an older fix (bug #0037416). Some dialogs were not shown because the internal painting event loop was disabled on timer events (limited disabling only to the resizing state). major issues when running in "windowed" mode
    * Carrara: Fixed #0035904 and #0037546: Fixed a file requester bug causing the dialog to freeze or disappear at opening.
    * Import/Export : Fixed : Fixed crash when import COLLADA twice.
    * Vertex Modeler : Fixed : Fixed crash rare crash with extrusion.
    * Physics : Implemented : Added support for animated soft body parameters
    * Physics : Implemented : Made the soft body parameters animated
    * Vertex Modeler : Fixed #0027573 : When we extrude edges and we can't find proper edges normal - working box plane will be used to do that.
    * Hair : Fixed : Fixed collision problem with plane or terrain
    * 3dView : Fixed #0035027: Fixed second side of problems with OpenGL lights. Shape light was not supporting conversion to TStandardLight. Implemented. Weird OpenGL 3d view using scene lights
    * Shader : Fixed #0035007 : Fixed new problem reported with shape layers
    * Carrara : Fixed #0037948 : Split the spooling texture size between 32 and 64 bit
    * Carrara: Fixed #0037416: Fixed 64 bit resizing issue for the Mac: mouse button release was not detected, window did resize at each click forcing the user to quit the application"

    Gruss
    rk66.

    2 Mal editiert, zuletzt von rk66 (25. August 2010 um 21:43)

  • Hi,
    Neues Update in Euren Accounts verfügbar: Carrara 8.1.0.97

    Link: http://forum.daz3d.com/viewtopic.php?t=152109

    Zitat:
    "CARRARA 8.1.0.97 Beta is now available in your account!

    If you own Carrara 8, you will receive a new download in your account to receive the newest build of Carrara 8.1.0.97 Beta. DAZ 3D's development team has been busy fixing bugs and adding new features.

    Quicktime Mac64bit: You will be seeing updates to the 64bit Quicktime capabilities.

    Coming soon! Mimic for the Mac and 64bit support for both Mac and Win platforms:
    The development team is working on an update to Mimic for Carrara, this will make it possible to use Mac32, Mac64 as well as Win32 and Win64.
    For those of you using the Mac, this should be great news. Look for this in our next release, the QA team is just getting their happy little hands on it this week.

    Change log from the Development team:
    TextureMap : Fixed : Fixed movie time position issue in UI
    Quiktime : Implemented : Added Quicktime read support for the Mac 64
    Import/Export : Fixed #0037366 : Fixed issue with importing props from poser file. Props was loosing hierarchy.
    3DView : Fixed #0037366 : Fixed 3d view refresh issue that relates to IK.
    Import/Export : Fixed #0038837 : Fixed problem with export to DAZ Collada. When object with Carrara transform have parent with Poser transform.
    VertexModeler : Fixed #0036475 : Fixed bug with move along tool.
    Animation : Updated : Slightly changed the workflow of editing multiple velocity tweeners.
    Carrara : Fixed : Fixed transform comparison issue
    FBX : Fixed #0035473 : Fixed transform issue on import
    FBX : Fixed : Fixed shininess import/export value
    FBX : Fixed : Added export/import of the bump amplitude
    FBX : Fixed : Improved texture export in the case of texture multiplied by a color
    FBX : Fixed : Changed import to set the scene size to medium
    Carrara : Implemented : French translation update
    3DView : Fixed #0039029 : Fixed mini modeler from appearing multiple time in the properties
    Hair : Fixed #0038800 : Fixed crashes with hair modeler
    VertexModeler : Fixed #0039099 : Fixed backdrop image position in the vertex modeler
    Mac : Fixed #0039105 : Fixed crash with gradient picker part on the Mac
    Carrara : Fixed #0039189 : Fixed file permission checking
    Carrara : Fixed #0039219 : Fixed memory leak in PNG image format
    SplineModeler : Fixed #0037317 : Fixed unit scaling display issue
    GraphEditor : Fixed #0038178 : Improved UI to add more room around graph
    Physics : Fixed #0038979 : Fixed loading of previous version files
    Collada : Fixed #0032927 : Added option to select the up axis on export
    3DView : Fixed #0037847 : Fixed view zoom and pan position when loading a file
    3DView : Fixed #0030147 : Fixed universal manipulator issue with constraints
    FigurePrimitive : Fixed #0039059 : Fixed LOD issue when the figure is not in reference position
    3DView : Fixed #0037847 : Improved fix of problem with view zoom and pan position when loading a file
    3DView : Fixed #0039464 : Fixed map backdrop issue when no texture map selected
    Build : Fixed rsync option to preserve resource forks
    Carrara - Fixed - Fixed some repaint issues.
    CR2 Importer - Fixed #0037140 - Fixed bug with missing runtimes when user installs content in "Runtime" root folder (e.g. E:\Runtime\Victoria4\Runtime)
    CR2 Importer - Fixed 0037972 - Fixed missing joint issue when loading V4.2 Quickstart. Added support for joint limits set to infinity.
    QuickTime : Fixed #0039380 : Fixed issue with the QuickTime wrapper
    Paint : Fixed #0039617 : Fixed brush issue with non-normalized vectors
    Mimic : Implemented : Updated the Mimic library to support 64 bit
    MacOSX : Fixed : Fixed OpenGL view flickering issue mostly on the 32 bit
    Rendering : Fixed #0038036 : Avoid the photon map cache to grow too big (this could create a memory allocation error on some scenes)
    Carrara : Fixed #0039464 : Fixed time line invalidation issue

    Known Issues in this build (PLEASE READ):
    1. The Mac Render Nodes are still being worked on and are not part of this beta refresh.
    2. The Windows Render Nodes may have issues with some plug-ins.
    3. There are some Screen Refresh issues that we are working on but whilethey appear bad and can occasionally be annoying, they haven't been found to significantly impact stability or performance."


    Gruss
    rk66.

    Einmal editiert, zuletzt von rk66 (12. November 2010 um 19:28)

  • Hi,

    Carrara 8.1.0.135 Production Version erschienen:

    Nachtrag Link: http://forum.daz3d.com/viewtopic.php?…4a1ccc4bb4a5c14

    Zitat:

    "CARRARA 8.1.0.135 Release is now available in your account!

    If you own Carrara 8, you will receive a new download in your account to receive the newest build of Carrara 8.1.0.135. DAZ 3D's development team has been busy finalizing the software to remove bugs and add new features.

    Quicktime Mac64bit: You will be seeing updates to the 64bit Quicktime capabilities.

    We now have Mimic for the Mac and 64bit support for both Mac and Win platforms: The development team has implemented an update to Mimic for Carrara 8.1, this will make it possible to use Mac32, Mac64 as well as Win32 and Win64. For those of you using the Mac, this should be great news. This will be a free upgrade for those of you who own Mimic Pro. And if you have not purchased Mimic Pro for Carrara, now is a great time!

    You can learn more about MIMIC Pro for CARRARA here: http://www.daz3d.com/i/shop/itemdetails/?item=5683

    There have been over 260 bugs fixed since Carrara 8.0 was released in May. Our beta testers and QA team say this is a very stable and great release for those of you who have been holding off purchasing or updating. Now is the time!

    Some of the enhancements and major bugs fixed:
    Assign forces to object or group of object
    Keyframe soft body dynamics
    Paint selection of soft body attached vertices
    0034089: Tweeners need serious update
    0033728: Stephanie 4 Loads in at 100% scale, with the hotpoint too low
    0036792: (Build 215) Add multithreading on calculations for displacement mapping; FIXED
    0036923: Animation does not render as expected; FIXED
    0036394: Freeze up on copy frames; FIXED
    0036734: Screen refresh fails when re-sizing window: FIXED
    0036796: Vertex model room flashes when hovering from view to view: FIXED
    0036536: Timeline ‘Play’ SLOOooww in this situation: Improved, and still working on further optimizations.

    Known issues in Carrara 8.1.0.135:
    Issue #40144 Hair Crashes (Fixed in Build 139+)
    Issue #37975 Replicator with Bullet Physics
    Issue #38921 Mac Screen issue
    Issue #40167 Network Animation rendering not doing one node per frame. (Fixed 137+)
    Issue #40071 Large Scene scale camera issues (Fixed build 141+)
    Issue #39815 Figure set up issue. (Fixed in Build 141+)
    Issue #38921 Mac Screen Issue.
    Issue #38843 though may be a user overreaching their machine.
    Issue #38416 render crash may have been fixed in build 123.
    Issue #37214 render crash may have been fixed in build 123.
    Issue #30147 Universal Manipulator issues with posing Content Figures.
    Issue #39866 Working with metaballs
    Issue #39813 Bone orientation for Rigging
    Issue #39917 For some reason, in windows, while Carrara is running, ifyou view a Flash video in your browser, then switch back to Carrara, Carrara believes the Backspace key is being held down, making theinterface not work correctly. Usually pressing the spacebar will clear this as a work around.

    As you can see there are several items fixed in builds that are in QA. So there is more to look forward to with CARRARA!"


    HINWEIS für Nutzer von AMD-Grafikkarten:

    Zitat:
    "One other fix.

    There is a workaround in this build to cover the ATI 64 bit OpenGL Bug in their drivers version 10.10 and 10.11 that caused Carrara to crash, so you should now be able to use 64 bit Carrara with your ATI card without worrying about updating to the latest driver."


    rk66.

    Einmal editiert, zuletzt von rk66 (17. Dezember 2010 um 00:26)

  • Hi,

    @RR

    Es sollte das letzte Build reichen. DAZ stellt ja in dem Sinne keine Patches, sondern "volle" Versionen zur Verfügung.
    Das Build deinstalliert außerdem erst die im Moment installierte Version auf der Platte. Anschließend wird die akutelle Version erst installiert.

    Es kann eventuell sein, dass Du nach der Installation die externen Runtimes neu einlesen musst.

    Gruss
    rk66.