Carrara 5.05 Update

Es gibt 1 Antwort in diesem Thema, welches 2.040 mal aufgerufen wurde. Der letzte Beitrag () ist von wal.

  • Carrara 5.0.5 Update Features and Fixes

    Below you will find a list of bugs that have been fixed:


    General:


    - Carrara's interface freezes
    - Scrollbar not activated by default in Keyboard Shortcut Menu > 3D View >Edit Section of Preferences...
    - Wrong sound panel in properties
    - Memory leaks when playing a movie in loop
    - Need "Apply to Group" Option In Include/Exclude Lighting Feature
    - sequencer: selecting lots of keyframes (eg in a BVH imported file) is extremely slow
    - Dual monitors: vertex modeler, the shading domains list is drawn outside the scrolling area
    - Dual monitors: Windows cannot be moved to the top of the secondary monitor
    - Problem launching Carrara as normal user
    - Application crash when modifying a text with a deformer
    - Smooth Objects Scene command: should not affect volumetric primitives
    - Graph editor: create key frame in the mini-graph doesn't update the ui
    - Matchmoving: importing a Syntheye file referencing a movie with a number of digits different than 3 makes the import fail
    - Duplicated objects will not attach to the bones
    - Error message appears when performing 3D boolean operation with a deformed object
    - Unable to skip unknown primitive
    - Assembly room/Properties Tray/Drag and dropping objects bug
    - Problem with Wacom tablets when moving the camera
    - Master Object, Shader, Sound List: Naming issue



    3DView:


    - When the camera is scaled, the Production frame isn't displayed at the proper place
    - Dolly tool resets Camera scale to 100%
    - The Wire Frames of the active camera are displayed when they should not be.
    - View Selection: should be undoable when applied to a scene camera
    - Surface Replicator: selection in the 3DView should select the surface (and not the replicator)
    - Carrara becomes very slow in textured mode with trees
    - Carrara becomes very slow in textured mode on with Poser figures



    Replicator:


    - Problem with shadows when rendering replicated objects in the batch queue
    - Surface replicator: problem when replicating on an object inside a group
    - Object replicator preview doesn't match the rendered image
    - Carrara hangs after modifying a tree in a replicator in texture mode


    Particles:


    - Forces in particles - transformation of force give unpredictable results
    - Crash in object mode when particle's lifetime can be negative
    - With the "die on impact" and in object mode all particles die when the first one hit something
    - Particle calculations take an abnormally long time after inserting a poser figure
    - Generation rate problem when "Nb particles / s" can become negative because of the error factor
    - Time goes jump back and forward when playing this animation



    Poser Native Importer:


    - CR2 Importer: importing "Suit Jacket.ppz" failed
    - CR2 Importer: animation import from pz2 is not working
    - Problem with the position of eyes
    - Problem when figure parented to another actor
    - Carrara freeze opening this file
    - Error while converting Poser figure to vertex object
    - Problem finding textures
    - Problem when conforming figure (message: incompatible figures)
    - Problem importing "Skeleton Man.crz"
    - Problem with Poser native importer



    TransPoser (Pro Only):


    - Crash when importing a scene containing an IBL light
    - Network Rendering: figures imported with TransPoser are not rendered on the render nodes



    Modeling:


    - Spline Modeler: closing the extrusion path cannot be properly undone



    Rendering:


    - Rendering is very slow when many big objects are in the same location
    - Really slow rendering with replicated trees
    - Slow rendering of Volumetric clouds in some cases.
    - Translucency: problem with alpha channel
    - Indirect lighting does go through transparent objects using alpha channel
    - Memory allocation error while rendering the forest file of the scene Wizard
    - Volumetric clouds: memory allocation error while rendering volumetric clouds
    - Rendering: Problem rendering big cylinders
    - Crash with displacement mapping applied to particles
    - This camera renders the same object in two different places
    - Replicator crash in multi-processor
    - Render performances: every object is rendered twice but at the same place
    - Render Node crashes when rendering a file for the second time
    - Light sphere animates in steps
    - Cylinders are not saved properly.
    - Network Rendering: particles are not rendered the same on main application and render node
    - Problem with Motion blur and particles
    - Render Room: In Named File is not saved !
    - Volumetric clouds have the wrong size in the batch queue or the modeler preview when the units to mile ratio is not the default one.
    - Carrara lock when rendering this file
    - Impossible to render an image in 16000 by 16000 on Windows
    - SMP: Unknown error rendering a scene containing a light with a movie as gel map
    - Freeze while rendering a file with a sky


    Vertex Modeler:


    - Crash when scaling a vertex object
    - Morph Targets lost after copy paste
    - Slow down with Background Images
    - Carrara slows down when using an image for the backdrop
    - Impossible to switch Edit Mode when Weight Painting selected
    - Setting a custom shortcut on some of the commands in the model menu (Crease, Smooth...) sets it on a different command.
    - Using a keyboard shortcut to close the window (while the mouse is inside it) causes display problems.
    - error on converting smoothing with level 0 on modelling
    - 4 view layout,area render stays when clicking in a different view
    - View Selection doesn't work properly
    - Crash when rendering a group of smoothed object



    Shading:


    - Problem with shader selection menu
    - Unstacking a lighting model generates an error
    - Using a terrain distribution shader on a deformed object crashes the preview.
    - Unknown error occurs when dragging and dropping a shader layer.
    - Shader loss when copying an object from a document to another
    - Terrain shader has some transparent parts when there is no transparency in the shader.
    - Problem with Drag and drop shader from browser to preview window in shading room
    - Texture size is limited to 2Gb
    - Error message when cancel "edit shader"
    - Remove Unused Master Shaders can remove shader that have displacement mapping


    Import/Export:


    - 3ds export duplicates textures
    - obj exporter duplicates textures
    - VET Animators: cannot input time...
    - Error when opening this FBX file (same edge used twice in polygon)
    - Crash when opening lwo file from XFrog
    - 3DS importer: shaders names issue

  • Da waren die Eovianer aber ganz schön fleissig ... Hexagon 2 in großen Umfang und nun fast ein "Major"-Update von Carrara ... :D


    Wer benutzt denn von euch Carrara 5 (Pro) und wie gefällt es?


    Gibt es Dinge die super gelöst sind gegenüber dem Vorgänger und gibt es Dinge die noch einer nachrabeit bedürfen?


    Viele Grüße
    Wolfgang

    • Gäste Informationen

    Hallo Gast,

    gefällt dir der Thread, willst du was dazu schreiben, oder möchtest du noch mehr in diesem Forum sehen und kostenlose Downloads?

    Dann melde dich bitte an.
    Hast du noch kein Benutzerkonto, dann bitte registriere dich, nach der Freischaltung kannst du das Forum uneingeschränkt nutzen.

    Hello Guest,

    Do you like the thread, do you want to write something about it, or do you want to see more in this forum and free downloads?

    Then please sign in.
    If you don't have an account yet, please register, after activation you can use the forum without any restrictions.