Wow have we been busy, check out the new features and all the bugs fixed!
New in this build:
Video Textures
Displacement Mapping-Bug fixes
0037171: Spatial Sampling for displacement doesn't work
0036825: Setting Displacement has no effect
0036512: Displacement mapping does not respond to transformation tools
0036511: Displacement mapping does is not responding to texture mapping modes.
Anisotropic Shader
Dirt Shader
Fixed in this build:
Bryce Bridge: Add progress bar to Bryce indicating status of data transfer;
Implemented : Anisotropy for specularity channel
Anisotropy is controlled by strength and direction, direction is calculated from RGB color as a vector (R-0.5, G-0.5, B-0.5), where RGB values are within [0..1] range, one can use textures to fine control anisotropy.
Anisotropic influence can be further extended to blurred reflection and diffuse channel.
Bryce : Fixed #0039195 : 7.1.0.3 doesn't load objects and alters volume materials.
Bryce : Fixed #0039197 : Crash when selecting create terrain icon
Bryce : Fixed #0039190 : Clicking on tree icon crashes Bryce
Bryce : Fixed #0037706 : Loading object from library fails
Bryce : Fixed #0039191 : Selecting trees from object library gives errors message
Bryce : Fixed #0035043 : Objects excluded from being lit still cast shadows.
Bryce : Fixed #0038476 : Bryce 7 PLE crashes when selecting the "Volumetric World" from Skylab dialog
Implemented #0037267 : Reinhard tone mapping operator is added and used for exported images ( Mac side )
Bryce : Fixed #0038924 : Specular Map Exponent doesn't accept numerical input;
Bryce : Fixed #0037267 :tone-mapping
Bryce : Fixed #0038128 : Deleted instances reincarnated after the master is removed.
Implemented : Anisotropic reflections driven by texture gray value and calculated in tangent space.
Implemented #0037267 : Check button now can be used to turn on/off using tone mapping for export and preview image
Implemented : Adaptive tessellation for displacement mapping;
Implemented : Displacement mapping for 2D Disk;
Bryce : Fixed #0038875 : HDRI Transparency Control Greyed-out
Now sky uses HDRI transparency slider to blend HDRI and sky, scenes that used blend will have to adjust transparency slider and possibly base sky colour.
Bryce : Fixed #0039313 : Vol Slab crashes with IBL Mac B 7.0.1.10
Bryce : Fixed : Volume materials from 7.0.x.x are loaded incorrectly
Bryce : Fixed #0039375 : B7.1.0.14 Selecting Calculate Curvature causes a crash
Bryce : Fixed #0039142 : Instancing lab 90 degrees out of Bryce world co-ordinates
Implemented #0037267 : using tone mapped image for rendering background
Bryce : Fixed : windows project build error
Bryce : Fixed : Using tone map flag as parameter in compute color function is added
Implemented : Specularity control for IBL
Bryce : Fixed : Changed IBL specularity scaling
Disable it for specularity control be independent of HDRI effect control
Bryce : Fixed #0038032 : Volume material error
Bryce : Fixed #0039428 : Scene files from older versions w/displacement crash 7.1.0.21 Mac;
Bryce : Fixed #0038193 : Rendering displacement on pyramid can result in crash;
Fixed #0038210 : Displacement does not render correctly on stones.
Bryce : Fixed #0037267 : Black areas does not have influence on tone map operator any more
Bryce : Fixed #0039471 : the tone map button is checked before tone mapping now
Bryce : Fixed #0039472 : now tone mapping button state is reset when another HDRI image is loaded or new sky is rendered
Implemented : Blending modes for HDRI backdrop
Bryce : Fixed : Subdivide object base triangles when their minimal edge length is more small than micro-polygon size;
Bryce : Fixed : Improved compatibility with Bryce6 IBL
Bryce : Fixed #0039426 : IBL specularity slider stops responding to mouse pointer
Bryce : Fixed : Update preview on blend mode changes
Bryce : Fixed #0036599 : HDRI-Effect Intensity that goes negative as much as it goes positive
Bryce : Fixed #0038923 : Displacement Not Working After Use of Specularity;
Bryce : Fixed #0039473 : progress bar displays the tone mapping process when the check button is on and while exporting tone mapped image
Bryce : Fixed #0039466 : equal HDR images share one tone mapped data buffer among them now. Tone mapping for HDRI happens only once - when the check button is pressed. Tone mapping for re-sized small HDRI preview happens every time preview is updated (works fast due to small data buffer)
Bryce : Fixed #0038923 : Displacement Not Working After Use of Specularity;
Bryce : Fixed #0037277 : HDRI include / exclude feature forgets setting
Bryce : Fixed #0039466 : HDRI data management improvements - unnecessary copy avoiding
Bryce : Fixed #0039467 : tone mapped image now created when check is pressed the first time only and lives until the HDRI is destroyed or reset
Bryce : Fixed #0039468 : Appropriate re-factoring is made to remove render speed penalty when tone map is used
Bryce : Fixed #0038284 : Stopping data transfer from D|S when no memory left and showing out of memory warning
Bryce : Fixed #0039528 : Blending mode should default to Blend into background
Implemented : Possibility to ignore sky color when shading IBL into background
Bryce : Fixed #0039528 : Reset blending mode on HDRI loading
Bryce : Fixed #0038136 : Displacement does not work properly with Boolean objects;
Bryce : Fixed #0036462 : Fixed problems with bump in spherical mapping mode.
Bryce : Fixed #0039590 : Using Volumetric World setting with IBL crashes Bryce
Bryce : Fixed #0036960 : stuck in Windows desktop flickering redraw loop when minimizing
Bryce : Fixed #0039086 : DS bridge in Bryce is not working
Bryce : Fixed #0036123 : Partial restoration of corrupted scenes on load
Bryce : Fixed #0039192 : Fixed attributes and edit family dialog