Noch ein paar Zusatzinfos aus dem DAZ-Hex-Forum:
Wer die DAZ Studio Bridge nutzen will, muss anscheinend DAZ 2.0 Updaten: "To use the DAZ Studio Bridge you will need to update DAZ Studio to version 2.0.0.21."
Für die MACs ist nur die DSB noch nicht verfügbar: "The DAZ Studio Bridge feature is not yet available."
Da ist noch von einer 30-Tage Frist für das Update die Rede aber ich bin jetzt nicht mehr in der Lage das so genau zu verstehen und zu faul zu suchen. - Wird Zeit fürs Bettchen.
"For those who purchased Hexagon 2 after the announcement of this feature, your 30-day guarantee will be extended 30 days from the time you receive the coming DAZ Studio Bridge update."
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Bug Fixes
· UI Changes:
o Sculpted primitive creation tools have been added to the Second Life menu.
o The registration dialog has been removed as it is no longer a feature.
o Documentation has been moved to an online source and the "Help" option will launch the URL.
o Tutorials have been moved to an online source and the help option will launch the URL.
o Taper tool was listed multiple times in the Tools menu.
o Fixed an issue where Pop-Up menus could appear off the screen when the menu was initiated near the edge of the application.
· General:
o Issues with DAZ Studio 1.7 and C++ run time library: Since the new release of DAZ Studio (1.8+), the C++ run time library error has been corrected.
o Added more appropriate warning to the smoothing operation to indicate when the operation may be too intensive.
o Found several cases where un-initialized values were being used that would cause internal errors. This should make the application more stable.
· 3D Camera: The camera could be zoomed in too far, which would cause the direction vector to be undefined and control of the camera would be lost. This has been fixed.
· File Loading:
o Improved 3Ds file loading to handle materials.
o Updated 3Ds loading file library to a recent a more recent release (Previous was from 2001).
o Improved OBJ file loading in how it handles materials.
o Attempts at using un-initialized variables no longer causes internal errors when loading some files.
· Tesselation: Found a case where subdivision could use an unreferenced variable which would cause an internal error.
· Registration: Fixed so that the serial code pops up in release instead of keeping Hexagon from opening.
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Nun ja, mal sehen, was für schöne neue Käfer wir dafür bekommen haben. (Wo sind die Starship-Troopers?) 