Pilgway are happy to inform the new 3D-Coat version 3.5 is now officially out and available for download. It is a free upgrade for all 3D-Coat V3.* owners. The version contains important feature updates including Industry first Auto-Retopology, Multiresolution for voxels, Multithreaded merge and many more…
What's new in 3D-Coat version 3.5:
Tools:
- Industry New! Auto-retopology with user defined guides for accurate edge loops. It looks like wizard with several stages to draw guides, paint dense areas.
- Non-connected objects will be supported for Auto-retopo.
- Possibility to autoretopo external objects right from File->Import menu. It will automatically close holes, convert to voxels, and perform autoretopology.
- Retopo meshes will be automatically cleaned up to avoid non-manifold topology that caused hang-ups during unwrapping and many other problems.
- Possibility to see amount of triangles/quads/ngons in tool and select them from Retopo menu.
- Vertex picking in room has been improved.
Voxel Sculpting:
- Multiresolution for voxels has been done! It is well multicore optimized. You will be able to degrade object, modify low-poly mesh and combine together low and high frequency details. It could be even better then usual multires because usually mesh could be degraded only to initial polycount but in our case any mesh can be degraded to any degree.
Multithreaded merge. The merging procedure was rewritten almost from scratch to be scalable. It works much faster, consumes very low amount of memory and produces better quality of the mesh.
- New tool to fill inner holes in voxel objects. That holes are useless and produce problems during [auto]retopology, baking, snapping.
- New 3D models preview in Merge/Spline tools, plus BIG library of primitives from Tinker!
- New and useful item in VoxTree RMB menu - Merge visible.
- Cut&Clone with/without symmetry will clone child objects too.
- Merge tool in "On pen" mode got very handy improvement - depth value of pen will be treated as depth of penetration of merged object to the surface.
UV Tools:
- Support of multiple UV sets management in UV room. You may change UV set of any face, add UV-set, remove unused UV-set. New UV stuff will work in both – per-pixel and microvertex mode.
- Possibility to smooth UV islands edges in UV room in brush mode.
- New buttons in UV tool - Restore UV and Auto Scale (read hints).
- Unwrapping of big meshes in UV tool improved - much better stability and speed of unwrap.
Texturing:
- New, very important option in export settings – Perform coarsing! It is inverse to subdivision. If you export low-poly mesh with this option 3D-Coat will "sharpen" mesh in such way that in your 3D-package you will get same model as mid-poly in 3D-Coat after subdivision with Catmull-Clark. It is absolutely important if you want to get displacement and low-poly mesh as result. If you export displacement and low-poly mesh, import in your package, subdivide mesh, apply displacement and get same result as in 3DC.
- Painting over disconnected objects with several types of picking is now implemented! Now you may choose the style of picking:
Improved Ptex export/import because it starts to be used in other software more and more. Ptex export/import will work much faster, mipmaps are supported too. Support of export/import Ptex vector displacement. You may export absolute positions too. It allows interaction with Mudbox because it supports Ptex vector displacement.
- Falloff will work in eraser tool too.
- Possibility to choose texture resolution if you want to export Ptex as usual model+texture. It is in change local res tool.
- There is new checker in Ptex export/import menu - "Flip Ptex quads" for better compatibility with Renderman.
- Support of picking color from clipboard. In such way you may pick color from Photoshop and Leigh's reference image app. If clipboard has 6 hexadecimal digits 3D-Coat will treats it as a color.
- New option in baking dialog - "Don't snap subdivided vertices" to get very smooth mesh on layer 0 and good displacement on other layers.
Other Changes:
- VoxTree/Shaders will be accessible in Retopo and Render room.
- Possibility to upload turntables automatically in a very easy way.
- New option in import dialog - "Don't center bounding box" to avoid loosing symmetry of imported object if it is only partially symmetrical.
- Possibility to change the color of the wireframe (preferences).
- Retopo mesh will be optionally shown in render room to help in making demo reels.
- Improved gizmo used in Transform and Retopo to avoid contradiction between moving gizmo in screen space and rotation of the scene.
- Countless bugfixes and stability improvements.
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Habs grade gezogen *freu*
... und hier gibts auch Videos zu den neuen Features bzw. kann alles nochmal ganz genau nachgelesen werden.
LG
Yoro