Kam heute bei mir an:
3D-Coat 4.8.14 is out now!
Pilgway are happy to inform 3DCoat has just been updated to V4.8.14. The new update is already available for download.
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Pilgway are happy to inform 3DCoat has just been updated to V4.8.14. The new update is already available for download.
Jou, bei mir auch .
Jo - schon installiert!
Dito, allerdings zickt gerade meine Internetverbindung, so dass sich der Download noch hinzieht....
ZitatAlles anzeigenPilgway are happy to inform 3DCoat has just been updated to V4.8.14. The new update is already available for download.
The list of changes contains a number of fixes and new features, including auto-retopo with Instant meshes, VoxTree multiselection and much more.
Most important changes:
- Instant meshes auto-retopo integration (only for Windows now). Press RMB over object, AUTOPO->..... It supports symmetry. Don't expect too much. It is about robustness and stability, but not about too great quality.
- VoxTree multiselection. You may select several volumes as in Explorer - use CTRL, SHIFT, CTRL+SHIFT and click. Operate over selected using RMB or Geometry menu.
- Possibility to highlight objects after selection. Use Geoumetry->Highlight menu to customize highlighting.
- Calculator in each input field. You may enter expressions instead of nubber anywhere, where you need numerical input. For example, enter 1+2 or sin(1.5) or any arithmetic operation incliding trigonometry.
- Correct pivot point management. Avoiding situation when it is randomly set somewhere outside the real scene. Left/Front/... views corrected to avoid - situations when you see nothing in scene after switching. Prevenfing pivot to appear far from scene boundbox.
- CTRL+UnifyUV to unify UV sets with same names.
- Updated transform gizmo - non uniform scaling in plane introduced.
- Correct FBX export/import. Nodes hierarchy, transforms, pivots will be preserved.
- Faster Bas-relief & undercuts.
See all the list of important changes here
greetz
dj
Habe noch keine Zeit zum ausprobieren , aber scheint das ist implementiert worden ? http://igl.ethz.ch/projects/instant-meshes/
Jo, aber darüber schreiben sie selber, dass man zwar Stabilität, aber vorerst keine allzugroße Genauigkeit erwarten darf. An dieser Funktion wird noch gebastelt.
Könnte recht hilfreich sein, wenn es mal richtig funktioniert.
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